When will gamers finally have way too much of not enough? The tension between game prices and the length of the experience is only becoming more apparent as big-budget, long-hyped releases can be finished in the span of an afternoon. Most recently, Medal of Honor, Vanquish, and Star Wars: The Force Unleashed 2 were chastised by critics and consumers alike for being incredibly brief—all take about five hours to complete.
Games are getting shorter, but not many in the industry readily want to admit it. Setting up interviews for this article proved a Sisyphean task: no one wanted to say their games were too short, and those who created longer games were loath to criticize their peers.
A new Deep Rock Galactic: Survivor update is here, bringing a new boss, a revamped existing encounter, and much more to the auto-shooter.
TechRaptor writes, "Our Robobeat review tackles a rhythm shooter that is challenging BPM: Bullets Per Minute and Metal: Hellsinger for the genre's crown."
VGChartz's Thomas Froehlicher: "Although Rauniot is shy on its lore and narrative, it still excels at captivating the player with an eerie, haunting world and incredibly tough riddles. It may also only be a few hours long, but those are hours of intense thinking and a deep sense of reward. Rauniot could never be described as user-friendly, but you'll want more anyway if you're thirsty for mysteries."
The truth of accepting shorter game length in the modern industry..
That what's the problem..
''"Throwing in all kinds of crap to fill up a disc is a thing of the past," he said.''
Hmm. Activision and Infinity Ward don't seem to think so...
Short length = lazy devs with no imagination and no effort during the game's development.
If you disagree with that then you're the casualised cancer that's killing gaming this gen. Honestly, there's no fucking excuse to have a game that's only 4 hours long nowadays.