Playr writes - if you want to see just how little Ubisoft cares about the PlayStation Move all you need to do is compare the 360 Kinect and PlayStation Move versions of Michael Jackson: The Experience.
One is an innovative, impressive performance game. The other... isn't!
It's abundantly clear where Ubisoft directed all their effort and resources, and it's wasn't towards the PlaySation Move.
See for yourself just how different the versions are in our video review.
Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.
Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.
Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."
I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.
The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.
Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.
Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.
The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.
Wow so Ubisoft isn't trying? They're just porting shovelware.. wow i hope they dont touch Assassin's Creed that's the only thing i like about Ubi
Shouldn't be too surprising. Porting the Wii version to the PS3 is simply more cost effective. The path of least resistance. The lonely fat drunk chick in the bar.
They made load of money on the Wii, using the same formula. Then again, how else would they make a dacing game on the move? The move uses 2 sticks, or a stick and a NAV. They can use the NAV in a dance game, and the 2 sticks would not help track your feet. The only way they could do full body tracking with the PS-eye, is to have gamers dance with the move tracking them from the side.
It is what it is. There are somethings Move is good for. Dancing is not one of them.
RUSE worked amazing with move. Really showed that RTS could be the killer kind of game with the Move system. A game like Sins of the Solar Empire could work with it as well. So can't give them too much crap. So far I think it is the best Move game out there. For some odd reason people forget about RUSE.
Eh....who cares? What Ubisoft is pushing out for Kinect and Move is complete shit anyways. Ruse as a few people stated above worked pretty damn well with Move.