Remember the days when you had power bars in most games? Remember when you didn't get an infinite amount of continues, and had to earn points to gain extra lives? Those games had a level of difficulty that was challenging and penalizing. You had to play good for a consistent amount of time to even reach a boss. Let's take a look at some classical examples.
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
Of course Christopher would submit this lol.
PS fanboys like Christopher for years: “OMG visuals!”
Xbox releases a game with better visuals than any Sony game: “visuals don’t matter!”
The upcoming Cronela's Mansion will launch on Switch, NES, Game Boy and SNES, with the latter now set to receive physical cartridges.
Atari has acquired Intellivision. The company announced today that it had acquired its long-time rival, ending one of the original console rivalries, dating back to the 1970s.
Wow.... two of my earliest gaming platforms. All they need is Coleco to round things out.
This is like Nintendo buying SEGA.
Good piece of history here.
edit: I wanted to read it but the cookies pop up is stopping me.
This was just before my time. I do remember my mom's friend having one all dusty in her apartment back in the day.
[R.I.P.} Ms. Irene
People forget that console wars are part of the history of this industry. The console wars were started by competitive companies all the way back then and continued through Sega vs Nintendo, Jaguar/3DO/NeonGeo, and PlayStation vs Nintendo and Xbox.
These companies are across oceans and competing for the same business. These companies created the console wars, not crazy fanboys.
I had both. Snafu on Intellivision was addicting as hell. Also had Colecovision which had Time Pilot. Combat was probably my favorite Atari game and both Atari and Intellivision had similar games like Pitfall and Jungle Hunt. It’s been so long I don’t really remember which game I liked bettter out of those but I did play my Intellivision a bit more than Atari though I’m not sure why besides Snafu. That was 40+ years ago damn I’m old lol
Most games are too easy, but when the developer puts their mind to it they can make some frustratingly hard games. Take a look at Demons Souls, and the upcoming Dark Souls
Years ago developers made games difficult to make up for little content. If they make a game hard with few continues it will take longer to beat which means more replay value.
These days games are longer with more replay value then ever before. There isnt need to make games "hard". There is usually the option to manually increase the difficulty for a game. Unlike before you now get proof of doing so with an achievement or trophy.
All games should come with difficulty settings IMO, this includes having an option to disable the tutorial levels/text bubbles, etc.
Scalable difficulty is the way to do it.
But there are so many games nowadays, I don't think I would want to spend all of my time hammering my head against the wall just for one game.
No.