You might think that a game massive enough to require two DVDs would provide a substantially long gameplay experience, but you'd be wrong.
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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
While I can see how someone would argue that, since more space equals more room for code, etc.... But Generally extra space today is used to facilitate true HD video, uncompressed video, better textures, or more advanced game code.
So the games will look better, probably play much better with added features, etc.... But the gameplay length for the most part is not effected by space, but by developer design.
Disc splitting can also cause a decrease in quality, since there is redundant data that needs to be on both discs. So your not getting the whole second DVD for new content.
A good example is Final Fantasy 13, PS3 version had uncompressed videos, etc.... The Xbox version had 3 DVD's, but still did not have the uncompressed videos and struggled in some departments graphically.
I could sink 90 hours into GTA: San Andreas, which I did on a single DVD. Whereas a game like KZ3 will last me anywhere from 5 to 10 hours, depending on difficulty.
It's called using more than the 8.5GB space, on the 360s disc actually, you know, being filled up. For once, a console that can hold up to 50GB has the upperhand here, I.E more of the Blu-rays usage.
15 hours for any FPS is great these days. Plenty of people are already getting ripped off by COD's 4-5 hour campaign with no graphical updates what-so-ever, boring, easy and unchanged multiplayer that lets anyone win, even if they are 7 years old and die all he time.
I never would have thought a FPS could be beaten in 24hrs. Most are only 8hrs.
15 hrs is triple the length of some recent fps so why on either is this even am issue? Everyone knows it on two dvd disc because of the graphics. Cant wait for this game