This is the type of news that quite frankly can make one pretty upset. Sure the whole premise behind Slant Six’s upcoming Resident Evil: Operation Raccoon City is one that should hold a strong entertainment value, but will it have the horror many fans have been asking for since the release of Resident Evil 5? No.
Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.
Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.
"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."
What a load of bull there blaming the npc load for there poor performance? the new hitman games has way more going on beyond that they are saying any pc cpu is not powerful enough?
In the article it is also stated a ign reviewr got motion sickness playing ps5/pc version but still enjoyed it? like wow if that was me i would knock it down alot and asked for a patch asap.
So those about to play thank denuvo get a barf bucket if your on pc play 720p because like cites skyline its going to be a unoptimized cpu mess.
Man those on series s/steam deck/rog ally rip :(
Project Zomboid a simple looking isometric game has a similar problem as the Zombies are CPU heavy. If this is the issue GPU tweeks won't do anything, you need less calculations per NPC or more static NPCs
Well that’s just great…looks like I’ll be holding off on buying this on PC until it’s fixed. If I wanted low frame rates I’d just buy it in console smh…
Capcom Boosts Starting Salaries in Japan by Over 25%! Strategic move to attract top talent and align with industry trends amid economic inflation.
Well there is a lot of laid off talent out there. Very smart of them to target that. Plus if it’s in Japan, that’s a great place to live.
I really approve of Capcom for doing this and will show my appreciation by supporting them. There are a few Capcom games I need to get... and this includes Dragon's Dogma 2. Support companies that support the people working in the industry over shareholders! REMEMBER: Shareholder's don't make games!
25% sounds like a lot, but it's from $1,560 to $2000 per month. That's $24,000 a year. Unless u became a monk, that is below poverty line.
if they can bring back the older RE games with a worthy story and updated controls, it might be worth a look. I just hope they don't continue doing trash like they did RE5. no more zombies with super speed and agility, take it back to its old roots Capcom.
I think Revelations for the 3DS is going to do a good job of bringing back the horror aspects to the franchise.
RE5 was my favorite of the whole series. I know it might not be everyones cup of tea, but the original RE games had some of the worst controls in any game EVER.
The Co-Op in RE5 was also a huge selling point with me, more games need to incorporate that into their games.
To be honest, I've never felt any of the RE games were scary, no game has ever provided a bit of terror in me.
@ Daver
I agree with you completely. It was really fun with a co-op friend but wasn't really a Resident evil game. Ever since they introduced the plant parasite thing-a-ma-gig its story has gone down hill. I hope they somehow take it back to the roots with the slow zombie, limited ammo and put it back in a house or a resident of evil.
The last time I can honestly say RE was a horror game was before RE4. RE 4-5 were just action adventure games with plants attacking you.
For me RE6 should have a slower pace, less ammo, a few more puzzles and enemies that can be so vicious that sometime you have no choice but to run.
I also think their enemies need to evolve. Possessed humans aren't very scary and zombies are everywhere now. As much as everyone want them back, Zombies were failed experiments of Umbrella and I don't see the point of bringing them back unless there is something about them that is different from the rest.