In our review of Fallout: New Vegas, we stressed that, while the game was undoubtedly a worthwhile experience, the technical issues stopped it from being as essential as its predecessor. Six months later, and a few major patches later, the game is better than ever, and more importantly finally ‘playable’. More importantly, the first piece of DLC has been released, Dead Money, which appeared on Xbox 360 a few months ago. Does it add enough to the game to make New Vegas the 9/10 game it wasn’t last year.
No matter what level, nothing can prepare you for what Dead Money will put you through.
Chris Avellone has been instrumental in crafting some amazing CRPGs during his career, with his most recent contribution to our role-playing game collections being Fallout: New Vegas and its four story-driven DLC packs. To learn more about the concepts, ideas, and design elements that went into the game and its add-ons, GameBanshee fired off a massive set of post-mortem questions to Chris, and have just finished publishing the second half of the Q&A.
Chris Avellone has been instrumental in crafting some amazing CRPGs during his career, with his most recent contribution to our role-playing game collections being Fallout: New Vegas and its four story-driven DLC packs. To learn more about the concepts, ideas, and design elements that went into the game and its add-ons, GameBanshee fired off a massive set of post-mortem questions to Chris, and have just finished publishing the first half of the Q&A.
*MILD SPOILER* For anyone who wants to play it, I would HIGHLY advise that you start it with as little to no gear on you as possible. What you can carry with you at the Sierra Madre will be crucial at one point in the game. I also love the hell out of the Automatic Rifle in Dead Money, finally, a gun thats a real match for Deathclaws!