130°
7.5

NASCAR The Game 2011 Review (PlanetXbox360)

It’s been a few years since NASCAR has been featured in a dedicated game product for Xbox 360. Now, if you own a PlayStation 3, you got your dose of stock car fun between the spiffy racing game Gran Turismo 5 and the mostly forgettable Days of Thunder: NASCAR Edition. (At least it was better there than in unlicensed form on the Xbox 360 – talk about abysmal.) But Activision and development team Eutechynx are changing all that this week with the release of NASCAR 2011: The Game, the first officially licensed stock car racing sim since EA Sports held the licensing rights a few years ago.

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planetxbox360.com
UltimaEnder4777d ago

Lots of left turns, but at least the crashes are fun!

LaurenKB1234777d ago

I was hoping for a better score, oh well!

dragon824777d ago

The game is actually pretty good.

60°

NASCAR 2011: The Game | TGC Micro-review

TGC writes: I had real high hopes for NASCAR 2011 but it did not deliver. The poor AI severely affects the gameplay and the ‘realistic’ parts of the game do not feel that realistic. The best part of the game is how amazingly great the moving lanyard looks on the load screen and when this is the case, you know the game is probably in trouble.

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thegamerschallenge.com
DeadlyFire4264d ago

This site does know Nascar 2012 comes out soon.

Even so a first attempt with a yearly franchise is going to be missing a few elements.

This round they got some of the Papyrus team from the old Nascar game development studios to work on the game as well. So 2012 will be awesome.

Still I myself am looking forward to catching 2011 at a decent price. I have been out of the Nascar gaming loop for awhile.

shepdelonge4264d ago

The site knows that, that's why the review for this game has come out, to assist people if they were thinking of buying 2011 before 2012 on the cheap or whatever reason.

90°
8.0

Dead Pixel Live - Reviews NASCAR 2011: The Game

Excerpt: NASCAR 2011 for the Xbox 360 and PS3 doesn’t have the lower tier racing divisions that Langley specializes in. Instead, it focuses on the biggest baddest level of racing the sport has to offer, the Sprint Cup. And unlike other racers, it doesn’t force you to work your way up to the fastest cars. As soon as you press start, you’re at Daytona in a vehicle capable of doing 200+ MPH beside 42 other cars just a quick as yours. That’s called ‘diving into the deep end’.

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deadpixellive.com
130°

Dead Pixel Live Interviews NASCAR 2011's Ed Martin

Dead Pixel Live interviewed the VP of Eutechnyx, Ed Martin, about developing Activision's NASCAR The Game 2011. Topics covered in the nearly hour long talk include Ed's early days at Papyrus and Electronic Arts, the evolution of NASCAR as a sport, and where NASCAR The Game is headed in the future. We also find out how Kinect and PSMove may figure into future games, the difficulties of getting 43 cars on screen at once, and even how a paint job can effect the development of a racing game.

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deadpixellive.com