180°

Windows 7 Kinect Control Software Launched

Windows 7 and thousands of applications can be controlled with the natural user interface, WIN&I, released by Evoluce today. WIN&I software replaces the computer mouse by tracking simple gestures from users up to several meters from the screen using the power of the Kinect depth-sensor.

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electronictheatre.co.uk
plb4780d ago

Can't wait to see what kind of interesting stuff people come up with.

nveenio4780d ago

Kinect on a PC is much more interesting to me than Kinect on a game console. As someone that spends 16+ hours a day working on the computer, this would get tiresome. Call me when they have pupil tracking and I can just look where the mouse should move.

Solid_Snake-4779d ago (Edited 4779d ago )

me 2. im gonna go and buy a another 1 for the pc. ive just come into a bit of money, it seems like a good idea. sat back in your sofa using your hand as a mouse to work and watch films.

all we need next is a virtual keyboard like minority report and were "duh" winning.

ps move has minor reports .

Lindsey4780d ago

Everyday Minority Report is becoming more and more true.

Christopher4780d ago (Edited 4780d ago )

Please note attached image.

I believe we might come close to Minority Report, but not there. The reason is that interpretation logic on what your hands could be doing at all times will always take much longer to process than a point-by-point reference as denoted by the blue points on his finger that could be tracked in real-time and in 3D. At least, that was their intention.

I think surface touch technology is the future for most commercial users since it's cheaper, portable, and most people don't need 3D control, though certain technologies may evolve to using finger-attached nodes combined with Kinect technology for doing precise tracking and maneuvering (such as 3D surgery tools or bomb disarming interfaces).

B1663r4780d ago

I agree that Surface touch technologies play a roll here, but what exactly prevents Kinect or Kinect like technologies from have a role there? I mean from the word go, the Xbox automatically logs in the person who is sitting in front of it.

There is little doubt in my mind that will make it into Windows 8.

How about the touch pad on your laptop? With something like Kinect you no longer need a real touchpad, you could just use a virtual touchpad... or just hold your hand next to your computer like you have a mouse in your hand and tap on the table or desk for mouse clicks.

or you can even put a virtual keyboard on your laptop, and the keys don't get connected anymore, Kinect just processes the input...

Once people are comfortable with the subtleties of that type of interface, you could just put a second screen there like on the DS, but it wouldn't even need to be touch screen, because the Kinect sensor is taking care of all that...

It took Xerox 10 years to come up with the mouse+window user interface that we all use now from the first introduction of the mouse.

And if the Kinect is as revolutionary as the mouse, as I believe, the year is 1974.

Christopher4780d ago

To answer your overall question, there are two massive barriers to Kinect being used widely.

1. Cost. It's still an emerging technology that is not widely used whereas surface technology is not. Surface technology is extremely cheap and will continue to only get cheaper. Multi-camera technology as used in Kinect will continue to be more expensive due to the components involved.

***I mean from the word go, the Xbox automatically logs in the person who is sitting in front of it.***

I quoted this one portion to point out that this is not Kinect technology. My alienware laptop has facial recognition software on it, came out a year before Kinect was even mentioned at E3.

There's a vast difference between software, like the above mentioned item, that can be implement on any device with a camera and Kinect-specific technology that allows hands-free, 3D tracking.

2. Physical Interaction. As for your example of a keyboard, which do you think would perform better, a keyboard that you can recognize and touch or the total lack of any physical interaction? Ask practically anyone and they'll tell you that a real keyboard is much better than touch screen keyboards. Remove the touch surface all together and you're getting further away from improving usability.

***And if the Kinect is as revolutionary as the mouse, as I believe, the year is 1974.***

And I'm glad that there are people that believe in technology. For this one, I just don't see it replacing a physical contact surface. I do see how it can be evolved to truly advance some specific uses in various fields of science and military/police applications.

Christopher4779d ago

@B1663r:

Sorry for the above formating. #1 and #2 should flow together followed by my two quoted responses.

Looks like I did it in a rush earlier and lost track of where I was cutting and pasting in the quoted portions.

Christopher4780d ago (Edited 4780d ago )

I'm waiting for someone to mod their Kinect with a better RGB camera and then see what they can truly do when working alongside the power of a good PC.

@disagrees: Note that the current limitations of Kinect aren't going to bring to light the "future" of what can be done. The camera has too low of a framerate and resolution to do the necessary finger tracking with the Kinect and 360 processor. The logic is very complicated for interpreting actions, especially with every inch you move away from the device. This sort of thing may be the future (my opinion is that it won't be the commercial future, but the future of specific uses that require a high level of 3D management with external points to improve the response and measurement capabilities), but it will need hardware upgrades to get there. By people modding their Kinects and using it alongside more powerful PCs, we can see how much true potential there is with this technology. Heck, and perhaps even prove me completely wrong.

B1663r4780d ago

The visual camera has very little to do with how Kinect works. It is all in the depth sensor.

Anyhow, this package sucks, watch the video, they just map the mouse to Kinect gestures.

Once Apple, er I mean Microsoft, gets to work on this then we will see Kinect replace the mouse.

Christopher4780d ago (Edited 4780d ago )

***The visual camera has very little to do with how Kinect works. It is all in the depth sensor. ***

The visual camera does aid tremendously in helping to track movement in the x,y plane. Depth sensing adds in the z plane and enhances the interpretation capabilities of what is being captured on the x,y plane, but on its own it can't properly interpret the exact movements made on the x,y plane.

Improving both leads to more refined interpretation logic. For standing 2 feet away from a Kinect depth sensor, you should have enough to properly interpret the finger/hand movements for depth, but the low res RGB camera greatly hinders aiding in tracking and interpreting movements on the x,y plane.

Most applications put out have only relied on relatively basic interpretation using primarily the depth sensor, but don't mistake that for thinking that for minute tracking as required for finger tracking won't require the full power of the RGB camera as well.

gamingdroid4780d ago (Edited 4780d ago )

@B1663r:

"The visual camera has very little to do with how Kinect works. It is all in the depth sensor."

Depth sensing really does allow you to outline where things are in x-y plane. It really makes it much more accurate.

If something is let say obscured, the camera can tell because of the depth is different between the two objects. Something that is very difficult to determine with just an RGB camera.

@cgoodno:

"The camera has too low of a framerate and resolution to do the necessary finger tracking with the Kinect and 360 processor."

Why would the framerate matter? At 30fps, it is more than adequate for most uses.

"Improving both leads to more refined interpretation logic. For standing 2 feet away from a Kinect depth sensor, you should have enough to properly interpret the finger/hand movements for depth, but the low res RGB camera greatly hinders aiding in tracking and interpreting movements on the x,y plane."

The monochrome/infrared depth camera actually has a lower resolution than the x-y plane by a quarter.

The difficulty isn't in the hardware, but rather the software. Hand detection is much harder than skeleton tracking where your limbs are usually very distinct in location and where it is attached to your body.

On the other hand, hand detection is easily obscured by the angle of your hand and the location of the fingers.

Now if you just needed to detect specific points on the hand with a generally unique form on your hand i.e. pointing and detecting the tip of the finger then that is definitely do-able.

Christopher4780d ago

***Depth sensing really does allow you to outline where things are in x-y plane. It really makes it much more accurate. ***

By tracking changes in depth and heat (infrared). By it does not track the overlapping elements or the exact orientation of each body part to a precise enough level to allow, for example, exact tracking of sign language hand gestures.

***Why would the framerate matter? At 30fps, it is more than adequate for most uses. ***

Higher framerate means more captured in a short time to aid in the interpretation logic.

***The monochrome/infrared depth camera actually has a lower resolution than the x-y plane by a quarter.***

But the point data sent out tracks each one in real-time. This would need to be greatly improved if the technology were to move to using it from more than 2 feet away for hand tracking. That's why currently it only tracks arms, head, body, and legs at a distance of 6'. But, I'm assuming that with the current technology and using it with the PC, people will be testing it from 2-3 feet away, which means a tighter point-set of data from the ir camera.

***The difficulty isn't in the hardware, but rather the software. ***

Which requires responsive and detailed data being fed to it to improve interpretation. High framerate means more frames to aid in the interpretation. Higher resolution means an easier method of analyzing and determining body area boundaries (this would be interpreted in parallel with IR feedback for outlining body parts and then visual interpretation would take into account skin vs. clothing vs. body obstructions and so on).

***On the other hand, hand detection is easily obscured by the angle of your hand and the location of the fingers. ***

Which is handled by interpretation logic as well. Again, it is the software that will be used to interpret what is happening when signing, but improved return on data as well as the quality of data will lead to improved interpretation and even faster interpretation with better data.

gamingdroid4779d ago (Edited 4779d ago )

"By tracking changes in depth and heat (infrared). By it does not track the overlapping elements or the exact orientation of each body part to a precise enough level to allow, for example, exact tracking of sign language hand gestures."

Kinect certainly can do that, but the limitation is in the software's ability to detect AND recognize the gestures.

If you have a 320x240 that is about 76,000+ points you can map onto any rectangular surface area assuming the camera point of view allows it. If you make the surface area small enough, it will fit.

Map that resolution onto a 4 sq. ft area (2x2) and you got a 5.26x10^10-5 sq. ft accuracy! What about a 16 sq. ft (4x4), your accuracy drops to 2.10x10^-4 sq. ft. Still pretty darn good, but accuracy dropped by a magnitude (factor of 10) which explains why it is less accurate in skeleton tracking mode.

"Higher framerate means more captured in a short time to aid in the interpretation logic. "

The higher frame rate wouldn't necessarily give you any more useful data. The reason is that one frame from the other doesn't actually change much data. You are just capturing essentially the same data repeatedly.

At best this will only force you to have a faster response time, but if the system can't handle it then you are just cutting your detection algorithm short resulting in less accuracy.

"Which requires responsive and detailed data being fed to it to improve interpretation. High framerate means more frames to aid in the interpretation."

"Detailed" data is only useful if it adds more information FOR the system. In this case, as shown above the resolution is more than adequate.

That is to say the same as measuring temperature every 1 minutes (as opposed to 2 mins) outside. Sure you now know that the temp didn't change every 1 min's, but is it useful in that setting when the temperature changes so slowly in that time frame?

"Higher resolution means an easier method of analyzing and determining body area boundaries (this would be interpreted in parallel with IR feedback for outlining body parts and then visual interpretation would take into account skin vs. clothing vs. body obstructions and so on)."

It would suprise me if Kinect uses a lot of the 2D image for detection if any at all. That is because color differences are harder to detect than depth differences especially in a living room situation. Think about how much open space is around you, then it should be clear that your body shape is pretty unique and stands out easily in the depth field.

So I should say, to correct myself is 2D can help you outline object, but isn't strictly necessary because there is a better more accurate method with the camera. In 2D you are susceptible to color variances from light, for instance if there is a shadow it might make parts of your clothing darker falsely detecting this as a disjoint part of your arm!

The bottom line: Ingenuity in all of this is low price 3D camera, but more importantly the efficient software algorithm able to detect your body relatively accurately.

edit: After you post, you realize how long your text is... sorry about that! :)

Christopher4779d ago

***Kinect certainly can do that, but the limitation is in the software's ability to detect AND recognize the gestures. ***

It can do it, but not well. I'm not saying that Kinect can't do stuff, I'm saying that there needs to be hardware improvements alongside software to make it work for detailed finger tracking.

***but the limitation is in the software's ability to detect AND recognize the gestures.***

Which is greatly hindered by the limited scope of data that the software has to work off of.

***The higher frame rate wouldn't necessarily give you any more useful data.***

In real-world situations, it does. Fluctuations in lighting and movement can be interpreted better with more FPS. It also acts to aid in pre-determining actions to take, which is vital to helping to reduce the interpretation logic needed.

Also, alongside FPS increase is sharpness. Capturing faster means sharper edges rather than blurred edges in most 30fps cameras.

***as shown above the resolution is more than adequate.***

We will agree to disagree here. In addition, the resolution is only adequate at very close distances. We may agree to disagree on that as well, but resolution improvements on both the IR camera and the RGB camera would also vastly improve the capabilities of the device both at close and far ranges.

***That is because color differences are harder to detect than depth differences especially in a living room situation.***

Yet it is the primary means for detecting one via facial recognition...

And, please note that I mentioned the depth/heat detection narrows down the color detection needs.

Process of detection/interpretation as follows:
- Capture IR/depth data
- Capture RBG 2d data (technically in parallel with above)
- Interpret body shape to interpret through IR/depth data
- Enhance interpretation of body detected in previous process with RBG 2d data.

***edit: After you post, you realize how long your text is... sorry about that! :)***

No worries. I'd rather read long and intelligent text than one-liners that add nothing any day of the week.

gamingdroid4779d ago (Edited 4779d ago )

I think we will just have to agree to disagree as you said, but my point being that at this point in time, it isn't the data fidelity that is the issue, but rather the process of detecting gestures in software i.e. the limitation is in software.

The computer isn't yet able to resolve all the ambiguity. Perhaps a second camera might resolve the issue i.e. two points of view.

Finger movement on your hand is significantly more complex than your body's limbs....

By the way your algorithm:

"Process of detection/interpretation as follows:
- Capture IR/depth data
- Capture RBG 2d data (technically in parallel with above)
- Interpret body shape to interpret through IR/depth data
- Enhance interpretation of body detected in previous process with RBG 2d data."

Seems reasonable, but you might just find out that the RGB data introduces noise causing wrong detection or that it might not be needed at all.

Anyhow, trying to keep it short. ;)

edit: and it still was long... need to be more concise in my writing.

+ Show (3) more repliesLast reply 4779d ago
Bigpappy4780d ago (Edited 4780d ago )

The fadelity ot the infrared sensors are way more important that the RBG properties of the camera. Motion dectection is done mostly by infrared. That is why lighting is not an issue. The RBG only really becomes important for facial recognition and photo taking.

M$ is working on proving you and many other nahsayer wrong. They recently showed a demo of software improvements that help Kienct to identify and follow body parts much more efficiently. The single point decice with always be better for pointing, but Kinect is more than a pointing device, it is ment to copy your full body movement in real-time. It is already doing a good job. They are working to make it even better. Move and Kinect completely different tech. One cound not replace the other.

@dragonelite: Yeh, this title is misleading. This has nothing to do with the sdk M$ has promised.

HeavenlySnipes4780d ago

Is this what they been working on the whole year? I didn't think controlling G4W with kinect was in high demand.

dragonelite4780d ago

How about reading the freaking article they are talking about evoluce selling this stuff for $20.

What a shit i was getting excited hoping microsoft finally released their free kinect sdk.

HeavenlySnipes4780d ago

its about controlling your computer with kinect. O_o

20°

Joy Ride Turbo - The Beginning of the End for Xbox Kinect

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

300°

10 of the Biggest Video Game Hardware Failures Ever

Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."

Read Full Story >>
culturedvultures.com
Knightofelemia830d ago

I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.

Magog830d ago

Kinect was bundled with every Xbox One and inflated the price on an already underpowered and low RAM machine so for the One it wasn't an accessory as much as a white elephant.

CaptainHenry916830d ago (Edited 830d ago )

Definitely the RROD but that power glove had a lot of issues as well. The Kinect just didn't work

829d ago
CrimsonWing69829d ago

Hardware add-ons are more like RAM or a video card, basically components that enhance capabilities or performance of the computer.

If you really want to get technical the Kinect is more of a peripheral device, kind of like a keyboard or mouse to a computer.

ThatsGaming829d ago

The person in this article obviously is not up on their gaming history....

Sega Saturn, Sega Dreamcast, Coleco Gemini, Commodore 128, Commodore Amiga, Atari 5200, Atari 7800 were all massive failures and in most cases cost their companies participating in future gaming generations.

Gamer79829d ago

Sega saturn (successful in Japan) and dreamcast were not failures.
Seems like you're not up on you're gaming history

septemberindecember829d ago

@Gamer79

How in the world are the Sega Saturn and Dreamcast not seen as failures? They both sold around 8M each, which is much lower than the ~30M that the Genesis had sold before it, and even the Master System before that. They were both the worst selling consoles in their respective generation (PS1, N64 outsold Saturn, PS2, GC, and Xbox outsold Dreamcast). Both of the consoles were incredibly short lived. The Saturn was discontinued in every territory but Japan after just three years. In Japan the console was discontinued after six years. Meanwhile the Dreamcast was discontinued worldwide in 2001 after launching in most territories in 1999 and in Japan in 1998. The failure of the Saturn and Dreamcast lead to Sega pulling out of the hardware market. Which, by the way, all of this occurred when Sega was massively dropping the price of their consoles quickly to compete. Sega was hemorrhaging money at this point.

None of this indicates a successful console. Saying the Saturn was a success because it did better in Japan is like saying the Vita is a success (they both sold around the same amount of units in Japan). Even the Wii U outsold these consoles worldwide.

Magog830d ago

The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.

porkChop830d ago (Edited 830d ago )

That's not what the author means by failures. It's about hardware that failed in terms of sales (Wii U) or just failed to deliver on its promise (Kinect).

Magog829d ago (Edited 829d ago )

Given that the 360 had a year head start, much easier hardware to develop for, was cheaper, and still ended up in third place I think it qualifies especially when you factor in the frustration and huge losses incurred by RROD.

porkChop829d ago

Selling over 80 million consoles isn't a sales flop. We get it, you don't like Xbox, but that doesn't mean the 360 is suddenly a failure.

Rhythmattic829d ago

Porky....
You know how many people I know bought a 2nd or third 360 due to RROD? Even when MS had to confront the issue with replacement systems, my mates couldn't wait for even the turnaround of sending it in, and waiting for a replacement.,,..,..
If that's how you consider it a win... OK.. but so is having 5 , of which 3 don't function.... Its a win win....mwhahahahaha

porkChop829d ago

"my mates couldn't wait for even the turnaround of sending it in"

You're acting like it would take months. When I sent my 360 in I got a new one literally 5 days later. As soon as MS had tracking confirmation that you sent yours, they'd send a new one to you the same day. No one is going to spend hundreds to buy a new console instead of waiting a week. I swear you guys pull some of the dumbest shit out of nowhere and think people will actually believe it.

Regardless, none of this changes the fact that this isn't what the article is even about.

Rhythmattic828d ago (Edited 828d ago )

Porky
"You're acting like it would take months"
Sometimes it could.. FFS.. 'Strya here...
Best turnaround I reckon was 2-3 weeks.....
Either way, My mates experiences still exist.. So Sorry, no point trying to earn Xbox Achievements when it doesn't feature in what was a situation you never dealt with,,,,
3 of my friends would disagree (overall, 10 extra Xboxes purchased)
Regardless.. MS sold a lot of 360's that was due to this reason.. That is sales. Fact

"none of this changes the fact that this isn't what the article is even about."
Headline says HELLO !
Oh and "Sadly, not all hardware is created equal," that's enough to pass this on without taking your article bias into consideration.....
As for the rest.... Ok.. But you've actually gone out of your way to give MS a Pass... Fap on.

+ Show (2) more repliesLast reply 828d ago
Aloymetal829d ago (Edited 829d ago )

Yup, and because of that big fiasco MS had to fork out 1 billion but knowing them I think they're very proud of the 360, it's the only time a MS console reached 80mil+ sales, RROD played a big part of that and a record they will never break again.

Rhythmattic829d ago (Edited 829d ago )

So true.. Even when MS accepted they where caught out in the biggest lie of any generation, The wait for a replacement was outweighed by just buying another, and having one be returned as a backup, which, btw, generally failed on first swap.
I own honestly can't believe MS tards are just supporting , or arguing why and what MS did by just dismissing it....

lonewolf10830d ago

Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.

SullysCigar829d ago

Lol same. Played the crap out of Aliens Vs Predator and Tempest 2000 .... aaand that's about it really!!

lonewolf10829d ago

Sad but true that was pretty much it.

Kurt Russell829d ago

Agreed, I never actually saw a 3DO make it to retailers in the UK. At least the Atari Jaguar was sold for around 6 months.

lonewolf10829d ago

It made it to some my brother got one, fared just as well as the Jaguar so most probably hard to find in general.

darthv72829d ago

3do had way better games. Jaguar not so much. Neo Geo sold less than both and yet isnt considered a failure. Go figure.

LWOGaming829d ago

Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.

Magog829d ago

The sales model was awful. They should have teamed with an existing player to allow for local and cloud access to games or a gaming subscription service.

LWOGaming829d ago

It was a strange mess from such a huge company, as I said, as a system it works really well but without gamers it’s nothing. Such a waste,

LWOGaming829d ago

The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.

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120°

Pivotal Decisions in Gaming History - Xbox Goes All-In on Kinect

Xbox 360's Kinect had flopped yet Microsoft insisted on mandatory Kinect for Xbox One, driving the price up and alienating their potential customers.

Read Full Story >>
techstomper.com
darthv721006d ago

the tech was pretty damn good but their focus on making it the centerpiece was not. Had they opted to keep it as a secondary or even tertiary device, it may have found new use for AR/VR.

PrimeVinister1006d ago

Maybe. But they were two early for VR and too late for motion control

1006d ago Replies(2)
Godmars2901006d ago

Their focus was marketing metrics. Information gathering for targeted advertising. Also "event curating" or head counting for special TV events. If MS had had their way with always online and mandatory Kinect pre COVID, as and during it they'd likely be turning into dominant presence in many Western homes. Be getting subsidized by Disney and other streamers as well as the NFL.

Thing was, Kinect as an actual game system, its games, just weren't ready. MS moved on it too soon. Thankfully.

Atticus_finch1006d ago

Sorry but it was incredibly bad for gaming. The thing barely worked as intended and the games were broken shovelware. And let's not forget all the lies from Xbox to try and sell it. What happened to Milo?
It's like Xbox it's a perpetual lying machine.

PrimeVinister1006d ago

I had almost forgotten about Milo. It looks so unbelievable in retrospect. How did anyone believe it?!

+ Show (2) more repliesLast reply 1006d ago
TheEnigma3131006d ago

Kinect requirement, TV focused, DRM, and $100 buried Xbone before it even stared.

PrimeVinister1006d ago (Edited 1006d ago )

I think Kinect was the worst of the bunch. They reversed DRM overnight and try to play down the TV stuff when they realised it made them look disinterested in gaming.

Kinect stuck around for six months, preventing sales and making more and more people upset when they dropped the Kinect and the price.

Atticus_finch1006d ago

Don't forget the inferior hardware which affects their game development to this day.
And the constant boasting and lying that hasn't change very much to this day.

kayoss1006d ago

I was kind of excited for the kinect. It had potential. That was until i tried it at one of their Microsoft store. The thing was so laggy and worker who was there, had no clue what he was doing. It kind of made rethink about buying an Xbox One with Kinect.

PrimeVinister1006d ago

I had already been turned off of the idea by Kinect for 360. Even when it worked, the games were bad and showed no potential.

Wii made you understand what they were going to do with it within about 10 seconds of Wii Sports. It went on to become a bit of a joke but at least it worked and had a purpose.

Thundercat771006d ago

The damage to the Xbox brand was so hard that til this day they are just the last place brand in the market.

PrimeVinister1006d ago

Totally. They haven't been really all that relevant since.

Godmars2901006d ago

That has to do with repeatedly failing, having to reaffirm only to again fail at creating a competent flow of decent games.

@PrimeVinister:
Until Game Pass and BC are mentioned. Only for the point to be missed.

kayoss1006d ago

thats because they dont know what they want to be. A gaming console, Television, or a gaming service?

Godmars2901006d ago

@kayoss:
They wanted, expected, to be Steam. To have everyone coming to them and paying for the privilege. That's the exact mentality on display when they tried to push always online.

brewin1005d ago

Its sad because the Xbox one version of Kinect was actually pretty solid. Not for motion games, I couldnt care less about those, but for the other features that are now commonplace in the gaming ecosystem. Things like voice control and optional motion features in games. Stuff that Sony did with the PS camera was pretty sweet and they could have done some of that stuff with Kinect.

The tech was pretty sweet when implemented right though. Who remembers the implementation in Dead Rising 3?! You could lure zombies away by saying stuff into the kinect, it was a bit hokey at first, but it actually enhanced the game significantly once you learned all the different voice commands. There was and still is nothing else like that!

The focus on TV seemed to be an issue for people, but the TV pass through had some real potential. They could have had cable companies giving the XBone out instead of cable boxes! I understood what they were trying to do, but they needed to show the games too, and thats where they lost the core gamers. Being able to jump right to a sports event or TV show with out leaving the console was actually a pretty cool thing. I spent many nights switching between NHL games or TV shows and jumping right back into my games seamlessly, just by telling Kinect to do so. It was better than people care to admit, but I loved it!

People say XBone had no games, but on launch I got Dead Rising 3, AC Black Flag, Watch Dogs, Killer Instinct, Battlefield 4, Forza 5, and Ryse. That was actually a pretty solid lineup in hindsight! Then later on it got gems like Quantum Break, Dead Rising 4, Sunset Overdrive, Gears 4 and 5, the Ori games, Rare Replay, Forza Horizon 3/4, State of Decay 2, ReCore (SUPER UNDERRATED GEM), Halo 5, Halo Wars 2, and all the great 3rd party stuff as well! I dare anyone who sat on the Xbox One to go back and give it a shot now.

It was actually a pretty great console all things considered. Yes the PS4 had better 1st party stuff, stuff that MS just couldnt top or even compete with, but there are some really great games that a lot of people missed out on that they would probably really enjoy if they actually played them. Thats why I recommend a Series S and Gamepass to a lot of people, as its a great way to get an awesome lineup pf games for super cheap!

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