The power of subtractive design in video game development (Part 1)

Game and Simulation Programming Professor David J. Sushil (and developer of Vanessa Saint-Pierre Delacroix & Her Nightmare) offers some advice for game developers. This is the first in a two-part series of articles.

From indiePub:

"Subtractive design - the act of reducing creative clutter – helps to pare a project down to its most effective features, allowing a game’s core aspect room to breathe.

It's also an effective way to deal with the ever-present danger of feature creep, as in the tendency of developers to add feature after feature, until nothing ever gets finished."

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New Xbox Live Indie Games for week ending July 19, 2013

indiePub has published its weekly update of new and notable indie games on Xbox Live's indie game channel (a.k.a. XBLIG).

Best bets this week include: Dark Quest, a turn-based role-playing adventure game; Zombominous 2, a zombie survival game; Fish Warfare, where you must destroy toy enemy submaries; and Bulkhead Survivor, an action-packed FPS.

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Indie Pleas: Indie game crowd funding roundup for July 12, 2013

indiePub has published its weekly look at new and notable crowd funding efforts by indie game developers.

This week’s Indie Pleas include: Lioness, a 2D experimental game about connection; Dungeonmans, a rouge-like with a vast world; Monochroma, a beautiful monochromatic puzzle-platformer; Adventurezator: When Pigs Fly, an adventure game with a level creator; and SOS: Ship of Sacrifice, a co-op online adventure game.

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140°

Indie Pleas: Indie game crowd funding roundup for June 28, 2013

indiePub has published its weekly look at new and notable crowd funding efforts by indie game developers.

This week’s Indie Pleas include: OZombie, an action/adventure based on the Wizard of Oz; Dropsy, a surreal point-and-click adventure; Karmaflow, a rock opera puzzle platformer; LFG- The Fork of Truth, a 4-person co-op game based on the LFG comic; and The Enclave, a location-based iOS game.

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indiepubgames.com