Although it was released back in July last year for American audiences, BlazBlue Continuum Shift has finally arrived in South Africa, bringing with it tried and true 2D action gameplay with a touch of over the top action.
Set in the near future, BlazBlue features an eclectic cast of characters, all tied up in some grand convoluted conspiracy that involves apocalyptic beasts, legendary heroes and several protagonists with bizarre abilities.
"Getting into a long-standing fighting game series is always a challenge for new players. There are so many characters and different versions to go over for many of them and going up against seasoned players who’ve been with the series for years is one of the biggest barriers. BlazBlue, however, has something a lot of other games don’t have; a ton of story. The series is known for having a lot of story content, which can make that initial barrier even harder for new players because if they jump into a new game and play the story mode, they aren’t going to be able to follow it." -- PlayStation Enthusiast
The 'visual novel' is a rather unknown videogame genre. Or is it? Professor Layton, Phoenix Wright and many other games are sneaking into the limelight by combining traditional visual novel storytelling with innovative gameplay elements. Do they have the potential to go mainstream?
Although I love them, I don't really consider pure visual novels like Higurashi or Umineko to be games... however I like that there are more and more games nowadays that use visual novel aesthetics as their story telling device
“Who is BlazBlue’s Biggest Fan?” Contest Deadline EXTENDS!
One version is enough for me. If they change everything I'll buy it.
Late, but this game is awesome.
I still won't play Blazeblue since they abandoned Guilty Gear. I don't care for any of the Blazeblue characters and the game just looks mediocre over all. Maybe if they go back to Guilty Gear then I would start buying their games again but as of now they just make mediocre fighting games.