Like getting lost in a really good book or being thoroughly engrossed in an enjoyable movie or television show, video games are a great form of escapism for many people. Some want to live the life of their favorite athletes or sports teams. Others want to single-handedly take on the world (or try to save it) in more action-packed scenarios.
Cities in Motion (or CIM, for short) is sort of an escape from the escapism of those faster-paced games. Think of it as a digital train table in your basement. You can set it up, and sit back and relax, watching the world come to life before you eyes, or you can jump in and interact with it.
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”
EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.
Looks interesting! Just wish I had time for this type of game in my life :( Seem slike a good alternative to some of the others on the market for sure.