In this extremely in-depth postmortem, Mediatonic's head of games Paul Croft and producer Jim Griffiths look back on the development of the PlayStation Mini/Xbox Indie (and more) title Monsters (Probably) Stole My Princess, which performed well despite some major snags.
Monsters (Probably) Stole My Princess [YouTube trailer] was our first project for PSP and, thanks to the PlayStation Minis initiative, also our first for PlayStation 3 (in a roundabout way). Our background is in Flash game development for corporate clients and although we'd previously dabbled in some iPhone game projects under our own Mediatonic brand, Monsters was our first real stab at entering the console mainstream.
Once the project had been finished and launched via PSN in April 2010, we then created an Xbox 360 version using XNA, which launched in August 2010.
The PlayStation Vita Review Network has given their thoughts on the PS Mini, Monsters (Probably) Stole My Princess!
"All in all, Monsters (Probably) Stole My Princess is a fun, catchy game on the PlayStation Mini platform. It’s funny, has catchy music, and the gameplay is smooth and fun. While the game is relatively short, even for a Mini, you will get a lot of laughs out of this and it could be something you’ll keep on your Vita all the time for bursts of quick gameplay."
Get Yo Geek On take a look at Monsters (Probably) Stole My Princess as part of their 'Halloween Special'.
OWNT explains why you should pay attention to 'Foul Play: The Perilous and ENTIRELY ACCURATE adventures of Baron Dashforth!' based on it's developer's previous works.