So…. there’s this incredible new game with a trailer that has recently surfaced. The story takes place in what appears to be in some sort of dystopian future in Asia, where these giant mechs are encumbered to fight it out in these city landscapes in order to survive. Developer Adhesive Games has been working on this title for only 9 months, but what you may soon see is perhaps one of those mind-altering events certainly reinvigorates one’s passion for the independent developer community.
The game is called Hawken, a first-person multiplayer mech combat title, and it is based on the Unreal 3 engine. It will be brought to the PC, Xbox 360, and PS3 as a downloadable title. Yes, that’s right—chances are you’ll be paying less than $20 for this game.
Expect the game to only work offline right now.
As we trend ever deeper into a world of games that require servers maintained by the developer or publisher, we see more and more games disappearing from the world. What happens when these games are shut down? What does it take for a game to survive beyond this point?
Most modern games that have online components like destiny rely so heavily on co op between players that even if you had a full disc version popping it in and playing won't be a fun experience as you can't play the actual game after hitting a wall with difficulty levels of they even boot
But classic titles like vice city will still be the same in 2049 as they were in 2001 provided you play on a disc not stripped down digital versions that have the soundtrack cut out ten years later
Hawken, the free to play mech shooter has had its servers closed on Steam, but it will remain live on consoles.
This is exactly why only online multiplayer games won't last very long. It's important to have a single player campaign (a good one, not a throw-away trash story) or some kind of offline multiplayer mode.
This game is going to be everything a Transformers game should have been, except for the transforming part.
The only thing I can see being exceptionally wrong is framerate.
This kinda reminds me of Phantom Crash for the original Xbox. That was a great little game.
Really digging the Far-East cyber-punk look they've got going on with this one though. Hopefully it'll have loads of mech customisation to go with the frantic looking combat.
Unreal Engine oughtta just be called Real.
Coming in here and doing it.
Gotta admit, that's quite impressive.
inb4 PC version = console port.
Yet they use the PC version's superior graphics to advertise the game even though it will be crap on PC.
I hope I am wrong (which I should be because unreal is fully capable of exporting a nice PC build, bioshock, mass effect and bulletstorm ignored this though) but many games in the past have done exactly that. (any multiplat in the past 2 years)