"I always wanted to make a flight-simulation game," designer Shigeru Miyamoto confessed in a new edition of Nintendo's Iwata Asks column. The Nintendo president seemed confused by that admission, reminding Miyamoto that he had worked on Pilotwings.
Apparently, Pilotwings wasn't the kind of flying game Miyamoto had in mind. "That game was about you enjoying the flying experiences," he said. "It's a bit different from the kind of flight-simulation game I wanted to make." Instead, the designer has wanted to create what gamers would consider a realistic or hardcore sim, not unlike Microsoft Flight Simulator. "The difficulty level is high with these simulators when we see them as video games, but that difficulty is one of the greatest charms for them," Miyamoto added.
This week Will (@wattswc) | @wattswc_vg joins Mi ke (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) to talk about video games, Disney remakes, retro games, MCU, Castlevania games, Boondocks and more video games
Some game endings are good. Most are bad. And a few just sail out of the blue. One example of an unexpected game ending is the conclusion of Pilotwings for the SNES.
Sometimes, regular old firepower just isn’t enough, and you have to dip into that high-powered futuristic technology to get the job done.
Personally i'd rather not see Mario Pilot but that's just me.