The fighting system of Marvel Vs. Capcom 3: Fate of Two Worlds may not be as deep as Street Fighter IV or Soul Calibur IV, or even Tekken 6 or Mortal Kombat Vs. DC Universe for that matter, but it does lend itself to multiplayer combat well. The crux of the system, as with many good Beat-‘Em-Ups, is the timing of attacks and counter attacks. A familiar blocking system can provide breaks in an enemy’s combos for quick retaliation, but correctly choosing an attack to fit in that window is essential.
Richard writes: "During a press conference in Hawaii, Capcom made dreams come true by finally announcing Marvel vs Capcom 3: Fate of Two Worlds. The wait was absolutely worth it - this was nearly everything fans had been hoping for."
The Marvel vs. Capcom series is probably one of the most fondly remembered and cherished in the fighting game community despite its tumultuous past, present, and future which continues to influence and impact the scene.
The one problem i have with this franchise and series is that the end boss is always a Giant and youre fighting his giant hand or his giant head.
Artist Chris Cayco, who we’ve featured a few times before on Kotaku, grew up playing Marvel vs. Capcom (and Marvel vs. Street Fighter) games. His tribute to this, which took him over 175 hours, was to combine every single character to ever appear in Capcom’s crossover series in the one enormous image.
Makes me despise Marvel vs Capcom: Infinite that much more
So much wasted potential