A new glimpse into the combat of Skyward Sword from the Nintendo Press Conference at GDC 2011!
The Early Black Friday US deals for Nintendo games are quite impressive. From Pokemon to Fire Emblem, here are some awesome sales.
The Legend of Zelda: Skyward Sword was originally released for the franchise’s 25th anniversary, celebrating everything Zelda, including the bosses.
If you’re a hardcore fan of The Legend of Zelda series, Playasia has a new Skyward Sword original soundtrack. It comes in a standard edition with a total of five CDs and a limited edition that also includes a music box.
the quality of this video is a lot better.
that said, it still looks pretty tame even by wii standards, the textures look really blurry.
they should get rid of all that info on the screen. if i want to know what button to press, i could read the manual! it looks cluttered and horrible.
Does it seem ironic to anyone else that Nintendo feels the need to post the entire UI on screen at all times? Wasn't the goal of the Wii to provide an 'intuitive' control scheme? If it's so intuitive, why can't it be learned throughout the entire course of the game?
They don't have that many pixels to work with to begin with and they're using a quarter of them to display what every button and sensor does.
I think it makes me even more upset that I really like the art style of the game and it's being snuffed by the stupid HUD cluttering the screen.