GrE writes, "Nielsen reports, however, that that money is not being directed toward our favorite pasttime..."
"While the 20 year anniversary edition of Nordic Game, NG24 Spring's homepage on 21-24 May in Malmö, Sweden, is getting closer, the organizers announced that more than 150 speakers are now lined up for the show." - Nordic Game.
The gaming industry has drifted away from offering full-fledged games to putting unfinished titles that are jam-packed with microtransactions on the market.
It's not the fault of the gaming industry. Gamers were told what was happening, were warned about where this would lead, did nothing, and now are acting like it's the fault of publishers that they kept buying these games and investing in MTX. If only those gamers at that time felt as strongly about these things as they do Helldivers 2.
This is what amazed me the most when playing hours upon hours of stellar Blade version 1.00.00 no bugs, no crashes, no sudden drops in frames, no screen tear, no falling from the world, just a complete package on a game under 50GB.
I think Korea will play a major role in gaming in the long run , because they're releasing banger after banger.
Still pretty common to find if you stay away from the AAA publishers, in the last 10yrs ive probably only bought like 3 games combined from EA/ACTIVISION/UBISOFT. Even now i still buy games that work right out the box perfectly fine. Just recently got like 6hrs into Alone in the Dark, and not a single sign of any of that bs, really enjoying my time with it.
And we as gamers have to accept our role in that. Constantly never being satisfied. Constantly demanding more while paying less. Constantly demanding better frame rates, better graphics, more modes and faster faster faster…. Then review bombing the product when a demand isn’t met. Meanwhile those same demands are making games more difficult, complex and more expensive to create than ever before, on shrinking timelines that burn out employees and make their lives miserable.
You wanna know why so many games get delayed? Cuz the original release dates weren’t realistic to begin with, but you can’t tell a gamer their game is further away than they want to hear. Some dev or game designer will be threatened physically. That builds even more pressure and rushing. We are officially squeezing water out of rocks and still complaining about that how hard you have to squeeze the rock be just waiting for rain. Most of the time we take it out on the developing studio, when it’s the publisher making the calls.
All you need to do is read the comments on most websites and social media to see how toxic, entitled and petty the gaming community at large is, and realize how that transforms into impossible expectations on the parts of game makers.
This is one battle that gamers have never won, hahaha. They were parading recently for their "win" against Sony. Where's the energy for this one, guys? LMAO!
"The most important games event of Latin America, gamescom latam, has unveiled the finalists for its flagship award ceremony, the gamescom latam BIG Festival, which celebrates the best in the global market of games." - Gamescom.
Why do I feel like this has been coming for a long time?
Then add another $25-$100 worth of DLC and a savvy consumer starts to wonder if its worth it.
I try and buy discounted whenever possible unless its a niche title that needs to be supported. AAA stuff can always wait for the inevitable sale (for me). Only AAA games I might buy new this year are DA: 2 and Skryim (and about a dozen JRPGs, but they all fall under "niche").
I can handle a $60 game, but the DLC that is either released the same day as the game release hurts the pocket book. Maybe it is time to save that DLC for a month or two. All this DLC does is make me wait a year until they release a GoTY which include all the DLC packs for one lower price.
No industry is "recession proof" right now - especially not in entertainment. Though with the addition of new kinds of business models aside from the $60 retail release, there are plenty of new ways to make money from games.
Corporations are massive and resistant to change. Imagine what would have happened if the Big 3 announced their next-gen home consoles this year to coincide with the usual 5-6 year turnaround? The industry would implode on itself.
Honestly, $60 per game is fine, but there's way too many games on release at the same time. Any kind of serious gamer is laying out at LEAST $60 each month just to play through games that, let's face it, aren't always up to snuff. It's definitely made me cut back on the "buy 'cause it looks cool" kind of purchasing decisions I used to make.