GMRFM: Uplink and Defcon: Everybody Dies

GMRFM Evan: One of the most common themes addressed by the more cerebral games forums and writers is the concept of immersion. Some people think the insanely complex mechanics of sim-games make for an immersive experience while others think amazing graphics, sound design and production values make things all that more convincing.

Both sides have valid points. The tremor in the voice of Isaac Clarke at the beginning of Chapter 10 of Dead Space 2 being the most recent example of feeling like I’m in the characters shoes I can think of due to high end production values. Frantically trying to get your Mech (in Mechwarrior) into a lake to stop it from overheating speaks to the immersive quality of a sim.

But in all of the examples you can think of similar to the ones above: you are still holding a controller or interacting with a keyboard and mouse when neither accurately represents how what you are controlling works, there is still the disconnect, you are still conscious of the game.

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15 Best War Games You Should Play

Would you like some trauma with your action? The best war games ever made should provide exactly what you need.

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culturedvultures.com
Jimboms1755d ago

Never gave the Brothers in Arms games a go, I might need to now

Profchaos1754d ago

From memory it was actually really challenging

Jimboms1754d ago

Yea I seem to remember friends saying the same thing, plus they had pretty good story right?

melons1754d ago

My memories tell me it's amazing, but I don't want to play it again and ruin them haha

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How Non-Violent Games Convey The Tragedies Of War Effectively

PC Invasion: As we commemorate the fallen, here are some non-violent games that depict war without glorifying it.

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pcinvasion.com
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The History of Indie Games – Part 3: Evolution

William Worrall writes: "The latest entry in our history of the indipendant games market. This week we take a look at the pioneers of the early 2000s."