60°

Indie Games Need Achievements

GameplayToday discusses why Xbox Live Indie Games should get Achievements, and how it benefits nearly everyone.

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gameplaytoday.com
Kran4836d ago (Edited 4836d ago )

Yes and No.

1. Indie Games are games that can vary. I mean you have "companies" with just 1 person in it, and that 1 person may not know how to implement them in.
2. They're games that are around 80MSP. I mean how many achievements could be afforded? 1 or 2? Not exactly worth implementing if its just a couple.
3. Achievements are still fun so it "might" be good.
4. I would agree it would boost sales
5. But they're called Indie games for a reason. Yes, they're independent games, but over the years, indie games have gone into the back of peoples minds as "the small games with no achievements"

wwm0nkey4836d ago

Its rumored to be included in XNA 4.1 as well as Kinect support. obviously achievements will need to be reviewed if they do this though.

charlescox44836d ago

I think they should definitely add achievements. Think about how many Indie games would sell to "achievement whores" knowing they could get achievements for a couple bucks.

hano4836d ago

The whole point of indie games is that they provide creativity and good gameplay with a limited budget.

I would rather the limited resources are spent on polish and the actual meat of the game rather than something redundant like achievements.

So no, we don't need achievements with indie game unless they are established and the developers feel they can patch it in.

Aloren4836d ago

It's not like adding achievements will take that many resources... and they should get achievements, that would really help the sales.

guigsy4836d ago

I guess if it helps sales of these games then achievements should definitely be added.

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160°

OG Xbox Live Replacement 'Insignia' Continues To Grow With 11 New Supported Games

Online multiplayer is back for 11 more games thanks to Insignia's XBL 1.0 replacement service running on Original Xbox consoles and the Xemu emulator on PC. Multiplayer, voice chat, leaderboards, etc. have been a monthly addition for many games from Xbox's past library thank to the team at Insignia.live! The 11 new games are now playable online once again after 13+ years.

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purexbox.com
XiNatsuDragnel425d ago

Yes yes now bring x360 xbox live then we're golden for life.

Asplundh423d ago

?? Xbox 360 servers are still online, they haven't been taken down yet.

XiNatsuDragnel423d ago

Nah they will be tho look at rscs3 they have psn made in there emulator why not xenia bro?

Blashted423d ago

Service still in beta form, sign up/player counts here: https://insignia.live/

slayereddy423d ago (Edited 423d ago )

Booo!! I was hoping that was Rainbow Six: Black Arrow...Boo!! again. I thought this coming to Xbox. I don't even read it I was so excited.

140°

The Enduring Legacy of Xbox Live 1.0

Sure, there was online gaming back in the day but the modern age of online video gaming began almost twenty years ago with Xbox Live 1.0.

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techstomper.com
Magog1011d ago

The origin of paid online.

PrimeVinister1011d ago

Lol it definitely deserves its mention

franwex1010d ago (Edited 1010d ago )

Haha. Yep. To be fair, I feel that it was actually worth it because it kept a good minimum standard. There was horrible lag back in the day and a lot of cheating/hacking. More so than today.

PrimeVinister1010d ago (Edited 1010d ago )

That is arguable seeing as how good similar PC services are these days. The lack of cheaters on console is the closed ecosystem rather than extra effort by MS/Sony

XbladeTeddy1010d ago

"To be fair, I feel that it was actually worth it because it kept a good minimum standard. There was horrible lag back in the day and a lot of cheating/hacking. More so than today."

The horrible lag back then was due to peole not having the speeds needed to run games, peoples internet speeds were all over the place. Hacking is as bad today, if not worse than back then. People now have access to sophisticated hacking programmes that were nowhere near as prevalent as they are today. Anticheat software was also available way before Xbox Live and the paid online services became a thing.

I gamed online a lot from 1999 onwards and had great times playing without having issues with people cheating and no one had to pay for an online subscription.

1010d ago
80°

Going digital with 360 and PS3 - Xbox Live Arcade vs. PlayStation Store

"We may take digital downloads on console for granted nowadays but let's go back to when they became popularised and decide which platform offered the superior service." - A.J. Maciejewski from Video Chums

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videochums.com
VideoChums1604d ago

Vote for either Xbox Live Arcade or PlayStation Store at the bottom of the article! 🎮😄