Gamespot: Two years ago, Swedish games programmer Markus Persson walked out of the development studio where he’d spent the last four years of his life making free-to-play flash games, went back to his apartment, and created Minecraft. His impulse was guided by the simple notion that game developers should only make games they care about. Less than two years since its release, Minecraft has been purchased by over 1 million people around the world. There are over half a million YouTube videos dedicated to the sandbox building game, numerous 24-hour live streams, and over 3 million registered online community members. Not bad for one guy.
Minecraft's 15th year anniversary is being celebrated with a new free map, one filled with memorabilia from the game's history.
Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.
F*** AI
"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...
Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.
It feels like every single thing they do is making gaming worse and destroying the industry.
Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.
Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.
The Microsoft Store has hinted at the upcoming release of Minecraft: Bedrock Edition on Valve's digital distribution platform, Steam.
1 major advantage to this will be launching it straight from SteamVR. You have to make a custom shortcut to get it working right now in VR.
This is good news. It will be much easier to get it installed on my devices without using workarounds.
We'll look back at this generation as the introduction of people, who otherwise wouldn't even think about creating a game, be able to pursue just that.
The implementation of games like LBP and Minecraft, as well as smaller-budget studios like Double Fine and thatgamecompany are, personally, this generation's most successful achievements.
iOS is one of the best things to happen for indies as well as a new focus for those whom left large studios to become independant.
Play!
Create!
Share!
After looking at the success of Minecraft, seems that LBP has started a gaming revolution that transcends platforms.
Go Gamers!!!
Indie games making money? Uh oh... Activision is going to swoop in and buy the devs, and next year we'll be playing World of Minecraft with a $15 monthly fee with no semblance of sandbox gameplay.