340°

1 Million Sales Benchmark "Preposterous"

If a game sells one million copies it is considered by many to have been successful – but that's rubbish, according to one developer.

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eurogamer.net
KILLERAPP4831d ago

Sales are for the developer and there share holders since am nether I just care about games. There had been many great games that don’t sell as much but we will always remember. Perfect example for many is Ico and shadow of the colossus nether sold extremely well but both are one of my favorite games of all time and am sure am not the only one. 20 years from now all we are going to remember is the great games of each generation, not how well they sold…

trounbyfire4831d ago

"Sales are for the developer and there share holders since am nether I just care about games"

STFU !!!

OK we track movies, books, tv shows, and everything that is sold so why do we have pretentious pricks like you thats all , i don't care about sales, share holders and finances it for the employment and management .

well just like with movies, books, tv show and everything sold people LIKE TO KNOW THOSE THING. its why movies are ranked my money made, its why we have best sellers, why tv show are canceled.

but games NO SIR games are not connected to the real world this culture is in a bubble. we can talk about sales or fanboism because they don't exist outside gaming culture.

WELL THEY DO AND ITS NORMAL get over it

Active Reload4831d ago

Its too bad people rather comment on what the first commentor said instead of the article. I really like HV and Mr. Nofsinger, I think they're awesome. Like he said, if they would've spent a "Gear's budget", it would've been suicide, but then again, I don't see how that money would've went into a game on the Wii unless it was advertising.

green4831d ago

"Sales are for the developer and there share holders since am nether I just care about games."

IMO that is absolute bulls*it and and gamer (especially the N4G crowd) that say they don't care about sales is lying.There are countless number of great titles from gens past that will never see a seguel because they flopped financially. And as a gamer, that bothers me and should bother you as well.

As for me, i do care about sales a lot. I care about my fav. franchises selling well because if they flop, then 8/10 cases, i will not get to play a sequel.

I care about sales because if innovative titles or new IP's sell well, then it will push devs and publishers to further invest in more innovative titles and new IP's.

AEtherbane4831d ago

I actually totally agree with Nofsinger here.

UnwanteDreamz4831d ago

So, to the oh so smart people who care so much about sales. Tell me why they matter when you can only affect them slightly? You make sales out to be so important to gamers then tell me what you plan to do about sales of those games that don't get a sequel?

Oh you can't do anything about it but moan and complain? Tekll me again why it matters to me?

If you support the game and it is good then you did your part. Caring about the sales either way has no effect on the situation. All sales topics succede at is giving fanboys ammo against each other. If you were so smart then you would understand it is out of your control so not worth worrying about.

Gamers should hope their favorite games sell well but at the end of the day if you look at the kinds of people wjo care about sales of books and movies are in one of two groups.

1. Those who have a vested interest.
2. Those who are fans to a degree that is sad.

Quick question can you tell me the top five grossing video game franchises without googling it?

If you can't then you are full of it when you say it matters so much. If it did we would all know the answer to my question.

trounbyfire4830d ago (Edited 4830d ago )

its as simple as wanting to know the numbers. to see how games stack up sales wise to other games just like with movies , or albums.

we don't get off on them but its nice to know. simple

now you think because of my comments that i a sales this and sales that but you would be wrong. i like to know them and rarely talk about them check my comments. see i don't like pretentious pricks that say sales are for stockholders, you should own every console, and fanboism is stupid

again do people not follow movies and music ranking and sales week by week.

should i have android, iphone, and all other types of phones NO i pick my favorite.

answer me this since i answered you
why in the gaming culture is having a favorite a bad thing. do you have a favorite sports team if so wouldn't that be stupid and childish.

having a favorite is human yet gaming culture now acts as if its a drug that killing millions.

UnwanteDreamz4830d ago

Having a favorite something is fine. Being happy that your favorite product sold well is fine. I only take issue with the way sales are used to justify a persons opinion. Sales are also used to downplay a persons opinion.

Again people who track these things week by week are the kind of people who I can't really relate to. Be it movies, TV, music, books or games. I enjoy these things because they give me entertainment. Sales? Well sales don't factor into my equasion because they do not make me more satisfied with the product.

You didn't like this guy saying he doesn't care about sales because you do? You took exception to this statement. - "Sales are for the developer and there share holders since am nether I just care about games."

^^^ This is just an opinion and you don't have to agree but when you say any gamer saying they don't care about sales is lying- Then I think you have crossed a line from having an opinion to forcing it on others.

+ Show (1) more replyLast reply 4830d ago
yewles14831d ago (Edited 4831d ago )

"By and large people look at it and they say, if it's not a million unit seller it's a flop. That's preposterous."

We need to put this guy in a wrestling match with Peter "It's Not Great til it Sells 5 Million Copies" Molyneux.

"If we'd spent the Gears of War money, then we probably wouldn't be having this discussion now. We'd be back working on something else."

And yet people praise Epic for spending "only" $12 Million on Gears 2 development...

Kalowest4831d ago

Yup your right, It really doesnt take that much money to make a Gears game.

Active Reload4831d ago (Edited 4831d ago )

The first Gears cost $20 million like most of these games this gen, even Ucharted had the same price tag. If a game's engine is well optimized you don't have to spend that sort of money again thats why the second was less. I suppose Gears 3 will cost more than both, but it'll show. Somebody from EA actually estimated Gears 3 is running at $50 million, but I seriously doubt it...

Edit: I may be wrong...
http://consoles.gwn.com/new...

As the author said though, all things weren't tallied up and I have a hard time believing the game only cost $10 mil, especially when I read an article quoting Cliff saying $20 mil.

Elven64831d ago

Why don't you link to Cliff's statement then?

The actual development could cost less, it's the advertising and such that tallies up the costs. And how could Uncharted 2's price tag logic not apply with Gears of War?

Active Reload4831d ago

"Why don't you link to Cliff's statement then?

The actual development could cost less, it's the advertising and such that tallies up the costs. And how could Uncharted 2's price tag logic not apply with Gears of War? "

I'm busy? Anyway, google is your friend. And I don't understand your Uncharted question...

Inside_out4831d ago (Edited 4831d ago )

Judging by the quality of your game, you definitely should be making a profit off of 100,000 in sales. The Iphone has better looking titles...seriously.

Don't ever compare your game to the big boys of gaming like Halo, Gears or COD. Those are big budget titles no different than a big Hollywood movie. They have teams of engineers trying to find every little bit of power from those systems. The soundtracks alone probably cost as much as your game. Hans Zimmer ( a legend ) made more producing the score for COD MW2 than your game cost to make.

I'm guessing that the advertising budget for Halo or COD would dwarf the production costs of your game and many others. Enslaved was a budget title and Ninja theory, while good, is a budget dev no different than a team like Grin was, who BTW, is now no more.

Funny thing tho...that hasn't stop anyone from selling their games for less even tho they spent far less developing it...Hmmmm...like you.

So the question is, why bring it up at all??? Sounds like your looking for a little next gen love from the big publishing houses out there and that you work is very affordable and profitable...RIGHT???

bitboi4831d ago (Edited 4831d ago )

big budget titles does not always equal a great game.

grailly4830d ago

you're so right. I've been playing COD blops this afternoon offline with a friend, and oh god does that game suck. The game crashed twice, the AI is nearly non-existant, and there were several bugs (i.e. killstreaks were not useable).

I don't know what a cod game budget is - it surely isn't that high- but I would guess at least 10mio$ and they aren't really great games(since cod4 at least)

Kalowest4831d ago

Most of the money for those goes(Halo, Gears or COD)goes towards their Ads. Only 12million to make Gears 2.

DelbertGrady4831d ago

Depends on development costs of the game. Big budget needs big sales.

chasegarcia4831d ago

in other words: Low budget games like The Conduit can make money selling 300-400 thousand copies because well they did spend a lot of money making it.

I would like to add: Scare money don't make money.

Show all comments (36)
90°

Splatoon 2 Shows Off What Wii Shooters Should Have Been

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20°

The Bin: The Conduit

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