If a game sells one million copies it is considered by many to have been successful – but that's rubbish, according to one developer.
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
Sales are for the developer and there share holders since am nether I just care about games. There had been many great games that don’t sell as much but we will always remember. Perfect example for many is Ico and shadow of the colossus nether sold extremely well but both are one of my favorite games of all time and am sure am not the only one. 20 years from now all we are going to remember is the great games of each generation, not how well they sold…
"By and large people look at it and they say, if it's not a million unit seller it's a flop. That's preposterous."
We need to put this guy in a wrestling match with Peter "It's Not Great til it Sells 5 Million Copies" Molyneux.
"If we'd spent the Gears of War money, then we probably wouldn't be having this discussion now. We'd be back working on something else."
And yet people praise Epic for spending "only" $12 Million on Gears 2 development...
Judging by the quality of your game, you definitely should be making a profit off of 100,000 in sales. The Iphone has better looking titles...seriously.
Don't ever compare your game to the big boys of gaming like Halo, Gears or COD. Those are big budget titles no different than a big Hollywood movie. They have teams of engineers trying to find every little bit of power from those systems. The soundtracks alone probably cost as much as your game. Hans Zimmer ( a legend ) made more producing the score for COD MW2 than your game cost to make.
I'm guessing that the advertising budget for Halo or COD would dwarf the production costs of your game and many others. Enslaved was a budget title and Ninja theory, while good, is a budget dev no different than a team like Grin was, who BTW, is now no more.
Funny thing tho...that hasn't stop anyone from selling their games for less even tho they spent far less developing it...Hmmmm...like you.
So the question is, why bring it up at all??? Sounds like your looking for a little next gen love from the big publishing houses out there and that you work is very affordable and profitable...RIGHT???
Depends on development costs of the game. Big budget needs big sales.
in other words: Low budget games like The Conduit can make money selling 300-400 thousand copies because well they did spend a lot of money making it.
I would like to add: Scare money don't make money.