Blueside’s Kingdom Under Fire II has been quietly bubbling under in public eye for some time. Officially revealed back in 2008, a steady drip-feed of information, artwork and screenshots teased us with what could be a groundbreaking Massively Multiplayer Online (MMO) experience, culminating in the first discussions of when we might actually get to play the game late last year with the launch of a closed beta test in Korea. Now, Blueside have revealed new details on some of the important mechanics of the game, the recently announced PlayStation 3 versions and its western roll-out.
How did publisher Gameforge's Kingdom Under Fire 2 go from free to paid? And what does that mean for the game and its future for the players?
DSOGaming writes: "Today, and prior to our Top 10 Most Optimized PC Games of 2019, we are presenting you our Top 10 Worst Optimized PC Games of 2019."
Red Dead 2 should be on here as well. The game literally did not work or launch for some people. Rockstar launcher crashes. Game still randomly crashes. Mouse cursor glitches. One of the worst PC ports in recent years. you would think a big budget game like rdr2 R* would give a damn lazy port ffs
Following a successful launch merely a few weeks ago, publisher Gameforge and South Korean developer Blueside's MMO-RTS hybrid title "Kingdom Under Fire 2" is set to receive its first content update (the said content update brings Christmas to its players and much more).
Free to play, you hear...IT'S FREEEEEE!!!!!! Incredible detailed and joyous game experience for allll!!! Yes!! Peace!.
i had no idea the 360 version was canned and we are now getting a PS3 version instead.