140°

Poor sales haven’t killed Enslaved

Namco Bandai considering franchises’ future following positive critical reception of new IP.

Tachyon_Nova4854d ago

Does Namco/Ninja Theory like having no credibility? Heavenly Sword, with sales of 1.5 million didn't do well enough to warrant a sequel, yet Enslaved with ~500K sales may get a sequel?

blahblah4854d ago

namco/nt have nothing to do with HS2. as much as i'd love to see it, i doubt we ever will.

sony owns the ip and sony dictates sequels future. but, if you look how greedy sony moves lately... just forget it.

even nicer example is demon's souls, where sony decided against publishing outside japan/asia. and no matter how faithful players are, i doubt we will ever see real demon's souls 2. i put all of my bets on Project dark (unless they cripple multiplayer, game is bound to be awesome if they follow demon's souls recipe)

same could be said about mirrors edge 2. game sold 2.5mio and still there is no sequel.

most bigger companies like sony, activision and likes just please best sellers. and how world is turning... which one of 100 new fps will you buy tomorrow, looking at games there are mostly those or crappy movie adaptations?

if you are a fan of action rpg you're better off with smaller publishers.

RememberThe3574854d ago

blah blah indeed. HS2 won't happen because Ninja Theory doesn't want to do it, not because Sony didn't want it. They said that the game didn't sell well enough so they went multiplatform and look how that turned out. Sony didn't publish Demon's Souls because they didn't think it had a market in the US. Thats not greed, it's business. And I hate to break it to you, but all publishers are in business. That means they are trying to make money. Sony is not a non-profit organization.

And how the hell does your comment end with the subject of action RPGs but start with the subject of HS2? Your comment goes completely off topic. Heavenly sword is not an action RPG and neither is Enslaved. So how the hell do you conclude with that? Are you just looking to bitch about the lack of RPGs this gen? Well, we all feel your pain and we all bitch about it about 2 years ago.

Baka-akaB4854d ago (Edited 4854d ago )

I agree with Remember here .

You are barely making sense even with (false) arguments going in unrelated directions .

Project Dark only exist because the Demon soul ip is exclusive as co-developped/published by Sony , and because From software want to go multiplatform this time around with a similar concept .

Demon souls 2 is actually likely to happen at some point , with or without From (they are still interested last i heard from them) .

And HS2 indeed didnt happen yet , because of Ninja Theory , not Sony .
People forget again , how Sony had to help them from development limbo with their Cambridge studios . And afterward they are the one who walked away despite a highly successful star for a new hack and slash ip

At some point Sony might just do HS2 themselves , and it's probably for the better .

Thoreau4854d ago

i must type that your grammar and logic is on the low end of the scale. most bigger companies, even nicer example, and your typical sony bashing..... dare i type that people have to answer you more than one time because of the inherent stupidity you posses reflected by your posts..@blahbla

BattleAxe4854d ago

Well at least we can say that the PS3 wasn't the reason that heavenly Sword didn't sell well. They've run out of excuses lol

+ Show (1) more replyLast reply 4854d ago
blahblah4854d ago

nope, Ninja Theory did that.

after all the bullshit they were massively spreading i simply lost my interest in that game.

RememberThe3574854d ago

It had great character development. But everything else was completely mediocre.

NeoBasch4854d ago

I don't even think it had "great" character development. It was okay. I only really liked Trip. Monkey started out interesting, but then he just became a walking cliche. And Pigsy was annoying.

LarVanian4854d ago (Edited 4854d ago )

I managed to get this game for £17 during the January sales. It's very impressive in some areas but overall I don't feel that it has the polish or the good looks of Heavenly Sword.

mantisimo4854d ago

Yeah I agree.

I didn't like the demo at all and still (after playing about 3 hours) don't really like the sharp movement/controls BUT I got used to them and have enjoyed my time with it so far.

If you haven't played it yet get it now it's cheaper and I think most gamers will enjoy it.

NewZealander4854d ago

i got enslaved for half price when it hit the bargain bin, and while it was a fun but shallow game i would have been gutted if i payed full price.

there are some good ideas, but theres also just too much i disliked about the game, repetitive areas and enemies really got on my nerves, as did the constant scanning, and even though the ending didn't make perfect scene i still loved the final scene.

Azianphil884854d ago

I wonder if this game makes profit for Ninja Theory since they kept bitching about how Sony treated them with Heavenly Swords.

shadowknight2034854d ago

I think that hurt them in sales too (talking shit about sony,making them seem like they were making excuses for the sales/perfromance of the game). since, sure there are those who play games to just play and never really follow the politics/news but then there are those of us on here for example who do follow and I feel i can speak for allot of us that we were disgusted from what they were saying that ultimately made us ignore the game.

Baka-akaB4854d ago (Edited 4854d ago )

It certainly didnt , but they'll PR the heck of it as usual to keep face .

I can't wait to see the PR excuses for DmC when it won't meet the expected numbers (5 millions they said) . And it will not happen , the genre doesnt sell that much , and the studio is too controversial .

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120°

15 PS3 Games That Would Absolutely Shine as PS5 Remakes

GB: "With this feature, we talk about 15 games on the PS3 that should be remade for the PlayStation 5."

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gamingbolt.com
kenpachi33d ago

You left out The Darkness games bring those back

fan_of_gaming32d ago

The head of Nightdive Studios has posted that The Darkness is on their list of games they want to do, so hopefully something comes from that

Yi-Long32d ago

Little Big Planet 1 and 2 deserve a mention, IMO.

Good call on Motorstorm, a game released 2 gens ago but still looks and feels so good. Motorstorm 2 and Motorstorm RC were gems as well. They followed up the Motorstorm games with the brilliant Driveclub, which still manages to put modern racing games to shame. Imagine closing down a studio as talented as that ... (!) Incredible.

A little 'arcade-gem' back then was The Last Guy, a top down 'follow the leader' snake-like game where you had to find and lead survivors to safety during an alien invasion, on terrible looking 'Google-earth' maps. Graphics were poor, even back then, but would love that same gameplay with modern maps and graphics.

Street Fighter 4, once it finally had a full roster, was quite good, but it was always an ugly game, sadly. Imagine bringing that back while using the current SF6 engine.

fan_of_gaming32d ago

Good suggestions, I'd be in for
LittleBigPlanet
LittleBigPlanet 2
Motorstorm: Pacific Rift
Motorstorm: RC

purple10132d ago

God damn I love motorstorm so much

At the time I had a low-mid range sony 40” tv, The latency to the controller was waaaay too high, would to play a modern version

In saying that later I got a 3d lg tv and playing the 3d motorstorm in my bedroom with the environment crumbling around the track, was something special, specially compared to what others were playing at the time, will always remember that

Skuletor32d ago

Some good choices here and Resistance: Fall of Man is my most wanted PS3 remaster/remake. Not sure about their claim it was Sony's answer to Gears of War though.

CrimsonWing6932d ago

I’d rather have sequels than remakes. Look at Dead Space 1 Remake. Would’ve been cooler if we got a new entry and it failed with sales sealing the fate of a sequel rather than just replay the same game and it fail in sales and we never get a new entry.

Remakes are great for things like PS2 and earlier games to really get a crazy new graphical coat, but I think we should ease up on all these remakes and actually do sequels.

fan_of_gaming32d ago

Yeah for sure, sequels would be ideal. But in the current market environment where many big publishers are risk-averse, I'd rather get a remaster or remake that a developer can do on a budget that will be approved, rather than nothing for an IP.

Inverno32d ago

I rather they remaster and port over to PC and current gen all the games permanently stuck on PS360. Those games don't need remakes, they need to be given a chance to live again outside of their confined consoles and then give a few proper sequels. Like Sleeping Dogs, Motor Storm, LA Noir, should get another entry.

fan_of_gaming32d ago

Yeah I'd be fine with remasters of PS3 games too, they don't have to be remakes.

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60°

The 10 worst PC ports that ruined otherwise great video games

From Xfire: "It's not unusual to see the occasional bad PC port, but these ones make the bad PC ports look great in comparison."

Kados1038d ago

To be fair with GTAIV, it was a very CPU bound game, released at a time when the vast majority of PC gamers still believed that the CPU was nearly irrelevant, and that you only needed a good GPU. 95% of "gaming" builds back then were using turds for CPUs.

Giblet_Head1038d ago (Edited 1038d ago )

Ya, 2005-2010 was an interesting period. Entry/mid level CPUs have come a long way since then.

RonsonPL1038d ago (Edited 1038d ago )

The "majority" is still just as dumb as before.The game was simply f...d.
It had micro-stutters and never ever ran properly. People who say otherwise simply couldn't see the microstutter because of their LCD display's blurry motion. It should fly in 85fps or 100fps on fastest CPU back then, but it didn't. It was a buggy, awful port. I had a CPU over twice as fast as what x360 had. A GPU 5x as fast. And I couldn't do anything to make it run perfectly.
I don't know who's fault was this. Maybe it was not the developers alone. Maybe it was because of the drivers and the fact nobody gave a flying f..k about stable, high framerate on a PC game. We've had two different OSes then, and as I pointed out, microstutters were not that obvious on an LCD. There was no Digital Foundry to point such problems out and not many people still played on CRT monitors to be able to notice the problem (in like 2 seconds of playing, seriously, you don't need any tools. It just hits your eyes like a speeding truck)

GTA V continued the tradition. It manages the CPU resources so badly, it basically cannot run at locked 144fps till this day, or even 60fps in stereoscopic 3D mode (so 2x 60fps per second) because it's so dependant on single core performance and because it's so messed up by either port devs or Nvidia (who said they will fix it, then 3 years of promises led to shutting the forums down, which solved the problem in their eyes - no one complains anymore ;)

GTA III port was never optimized for even 60fps, not to mention 100 or 120.
The port of GTA V was hidden in their cabinet for almost 3 years, during which PC gamers were bein lied to about it.

See the pattern yet?
Yeah. They don't give a shit about PC gaming or assume a buggy, stuttery mess is good enough, as long as people keep buying the games.

Actually... to think of it. They didn't make a proper Lemmings game for PC either. There was Amiga version and that's it. Only later on they mercifully released Lemmings: Tribes sequel. Until then PC gamers could only dream about digitized (real recorded audio) sounds and music. So this tradition of shitting onto PC gamers is now 30 years old ;)

100°

Active Quest Episode 117: Star Wars: KOTOR Is Likely Returning, Atelier Firis DX Is Addictive

Joseph, Josh, and Chris go over a striking Sony decision, a Star Wars: Knights of the Republic remake seems to be happening, and local JRPG lover Chris talks about Atelier Firis DX.

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activequestpodcast.com
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