Dragon Age II Lead Writer David Gaider has a lot to say about character development, in-game romances, and even stories for Dragon Age III. Read on to find out more in part one of our conversation.
Immersed Gamer writes: "In order to replace the oppressive BioWare Points system, EA is making a large portion of the Mass Effect and Dragon Age DLC catalogs free for PC users.
For those of you blissfully unaware, EA and BioWare employed a payment system called BioWare Points on PC to pay for DLCs for titles like Mass Effect and Dragon Age. While PC gamers have been struggling with BioWare point’s unfair conversion rates and extremely scarce and cost-detrimental sales.
Console players have been allowed to purchase content in pieces through the appropriate Sony and Microsoft shops. For real money, and not BioWare monopoly bucks. In turn, console players missed out on some DLC content, such as Mass Effect 2 pre-order bonuses that have been repackaged into a DLC pack."
Great response to Ubisoft and their disgusting behavior. Ubisoft decide to take away DLC from people who paid for it, while EA give it for free to everyone when they realize their system sucks. Who would have thought that EA of all companies would be showing Ubisoft how it should be done (even if this is EA fixing their own mistakes as well).
BLG writes: "There was a time that BioWare games were the biggest deal in gaming. The Canadian developer’s legacy of all-time classics is well known. Mass Effect, Knights of the Old Republic, and Baldur’s Gate are some of the biggest names in gaming.
While BioWare’s quality has fallen off lately, there’s no denying the quality of titles in their portfolio. That’s why we’re going to dive in and rank every BioWare game from worst to best. By every, I do mean every BioWare game, even the ones you completely forgot about!"
Ranked from worse to even more worse more like, they been on free fall for a fair few years now and I personally don't think any of there earlier games have aged well
Wow to think at one point in their history they made a Sonic the Hedgehog game..crazy
Anthem is crazy underrated. I really enjoyed it. ME1 is Bioware's best imo
Delving into a well-loved game or series years after its release, when it already has an enthusiastic and devoted fanbase, can be incredibly difficult. People can be casually mean on the internet without intending to, and that happens a lot when you say you don’t like something they do. Fans of the franchise take their love of the game very seriously. They’re fervent and devoted, which has its charms, but it can also feel like you’re disappointing them when you decide their thing is not your thing.
Cult favorite? It’s well known and sold fairly well and they are making a fourth game . I don’t see it anywhere near cult favorite status . I really enjoyed the first game and the third was pretty good (with failed mmo faults you could notice) but the second game was lazily made garbage .
Loved the first one, second was pretty good. Couldn't even get through the third one. Don't have high hopes for 4, but hey, nowhere to go but up hopefully.
DA: Origins was cool, but I got Mass Effect 2 at the same time and goddayum there was no comparison imo.
Nice article.
I never really saw the point of in game romances...they aren't real people, and Bioware just seems to put them in for the sake of putting them in. It's expected of them at this point. I think the whole thing is just silly. Bioware seems to always have a tough time writing believable female roles. Most of the "romances" will just sleep with you cause you helped them out one time. If I got laid every time I helped someone out, my dick would have fallen off a long time ago.
Romance has always been a part of stories it adds more to character, to say they are silly makes you sound like a bunch of kids who have never fell in love with a person or cared.
ok so the romances in these games are stilted and over very quick, and the animations tend to look robotic but if these games didnt have them they would be very devoid of emotion.
It's hard for anyone, not just game developers, to capture real human emotions.