Every gamer should have a quality shooter in their repertoire, but quite often the feel of the game can translate straight to frustration, instead of fun. If the control scheme is too touchy or slow to respond, all other factors become irrelevant. No matter how gorgeous the graphics...
Posted by Dylan Cuthbert on Aug 31, 2015 // President and Executive Producer, Q-Games Ltd.:
If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.
Critics say that hallucinogenic racer Dyad defies experimental expectations by offering a "pure arcade" experience. What does this mean for the future of independent video games?
4am, the newest game from Pixeljunk is the perfect combination of music creation and motion gaming. We sat down with Lead Designer, Rowan Parker to get all the details.