470°

Proof that Kinect controls FPS better than Mouse

A gentleman by the name of Bill Maxwell has just uploaded an amazing video of him controlling a FPS using Kinect. If anyone has any doubts that Kinect can be used for Hardcore games just check out the video below. This is all being down with one hand. His software allows him to use one hand that does: direction control (turn right/left), forward/reverse (variable speed), look (and target) up/down, jump, change weapon, fire and continuous fire. Just imagine the possibilities when head and full body tracking come into play. The Kinect open source community never ceases to amaze!

Read Full Story >>
insidekinect.com
MariaHelFutura4886d ago (Edited 4886d ago )

No, it doesn`t. I`m pretty sure that`s not even possible considering it`s NOT 1:1.

Sillyace924886d ago (Edited 4886d ago )

Well I think the video is fake. Don't get how the camera would discern the simple movement of the fist moving slightly up to jump all the time instead of looking up.

SasanovaS19874886d ago

can you imagine the epic fails if this was online...i seriously believe developers are scared to even try and make an FPS with kinect.

Biggest4886d ago

It doesn't matter if it's fake. It doesn't do what it says anyway. This is proof that someone owns the Kinect and uses it on his PC. Nothing more.

RememberThe3574886d ago (Edited 4886d ago )

Dude thats not fake, thats just the way the guy has set up the controls. The camera is proving to be very impressive. And that is coming from one of it's biggest critics (me). The problem with Kinect is the lack of bottons and most importantly software.

That will change in time, and with videos like this proving what it can do Kinect fans may having something to be excited about. As long as MS comes wit the software for the hardcore crowd that is.

Sure they'd most defiantly get schooled online but it looks kind of fun. And as long as it's fun it's doing what it was made to do.

ChickeyCantor4886d ago (Edited 4886d ago )

"Well I think the video is fake"

Yeah cause, its impossible to program certain movements.
..../s

mmPete4886d ago

I have 3 words to describe this

Interesting, Creative and Stupid

Pixel_Enemy4886d ago

OK, so he is using kinect to aim, how is he moving his character?

rockleex4886d ago

Umm, you can do this with a regular webcam. As long as you can track fingers, then you can do this.

Here's an example with PS Eye:

http://www.youtube.com/watc...

evrfighter4886d ago

all it proves is that kinect is possible in fps games. The sensitivity is just way to slow to be taken seriously however.

Sillyace924886d ago

I never said it was impossible, I just believe the vid is fake. Let me emphasize the "I". Kthanks.

BISHOP-BRASIL4886d ago

I don't know if it's fake or not but he definitely wasn't opening/closing his hand to shoot @4:30 as he was before.

Also I can't see how he commands the movemens of the character forward, backward or to stop... Plus it appears you can't walk sideways.

I also believe the weapon change and jump movements, specially if slowly made, will be a headache as it can easily be mistaked by aim input. All the cuts throughout the video don't help too... Simply seens like, if it's not fake, it's something you gonna have to tune a lot 'till it works properly, than you'll need to get used to how it works + your settings and even than end up with a not that accurate or complete control scheme...

Not more natural at all, open you hand too shoot? Obviously it can't detect tiny movements as pulling an imaginaty trigger or going "pew pew pew" pointing index finger and folding thumb... Maybe if it was open your hand to launch red balls it could had worked naturally. :)

fail0verflow4886d ago

proof my ass, looks like meh

nveenio4886d ago

If this is real, then this is pretty impressive. I notice he does a lot of straight running...not a lot of tactical movement. So besides being the "NFL Blitz" version of "Halo" (i.e. something where everyone runs around like mad cows, shooting each other with rocket launchers that have a .2 second reload speed), there's not much future here. But an FPS you can play with Grandma? Win! ...maybe...

kancerkid4885d ago

Doubt it is better than Kinect, but really fuckin' cool anyway.

FrankenLife4885d ago

You know what I love doing during long gaming sessions? Holding my arm out in mid air. My arm works better tired.

darthv724885d ago

I have to say this is impressive. To all the ones who are seriously downing this you need to take a step back. It may not the the "perfect" 1:1 or have buttons or whatever but what this vid shows is potential.

Obviously the perception would be different if it were something OTHER than kinect being used. Or if it werent associated with MS then people would be all over this.

People will stop at nothing to hate MS or what they have to offer. So much animosity towards something just isnt worth holding onto.

I see this and am inspired as to what future games and consoles will be like.

darksied4885d ago

Agreed, I'm going to call BS. What is making him move forwards and backwards? What's keeping him moving forwards? If pulling his arm back makes him reverse, he doesn't do anything and his character starts moving forwards again ...? Don't think it's real.

+ Show (13) more repliesLast reply 4885d ago
hardknock4886d ago

If it's a Kinect only game how would anyone get owned? They'd all be using the same controls.

Jaces4886d ago

The matches wouldn't last long considering everyone's arm would be dead tired. ;P

Elimin84886d ago

@hardknock.. Then, they'd own each other... lol.

Bigpappy4886d ago

@Alpha: It looks like he uses the left hand to initiate move and stop gestures. I would have done it a bit diffent (see post below). But yes, I think it is a good hack over all. He is getting fluid movement and has no problem controling the pointer.

+ Show (1) more replyLast reply 4886d ago
Kon4886d ago

It is cool how you always troll in a Kinect articles

sobekflakmonkey4886d ago

agreed, i think mouse just destroys that, and i cant imagine holding my arm in the air for that long either, it would just get shitty, and im a pretty strong fellow when it comes to lifting weight....but still, its nice to see that it is possible...but is it really needed?

theonlylolking4885d ago

Yup, and with a mouse I can do a 180 in like 0.001 seconds

DigitalAnalog4886d ago (Edited 4886d ago )

I would like to know. How does he keep going forward, or is that default setting? And why is the title so being desperate to promote kinect in such a way. Think they can go 180' in a split second? I wouldn't even use this in the easiest mode for L4D.

-End of Line

gamingdroid4886d ago

You know with a press of a button, you can make the character turn 180 degrees in a split second, but would that be fun?

It's not about ease of accomplishing a task, but how fun it is to accomplish such a task. That is the fundamental idea of game design.

This control scheme is way more immersible than using a controller so I can see this being fun as everyone will have the same issue as you do.

DigitalAnalog4886d ago (Edited 4886d ago )

You don't need a button to turn 180 in an FPS. I easily do it with my mouse. Playing a game like L4D would constantly require you to observe all directions, turning 180' or even 270' is the standard of the mouse and yet the video claims to be even better?

This control scheme only shows that the sensitivity and feedback can be achieved by Kinect, but misleading to claim that it's better than a mouse. Whether you think it's fun or not is up to your preference but this does not justify the title.

-End of Line

fr0sty4886d ago

if you're into waiting a quarter second for your gun to fire or for your movement to register, and having an arm that is worn out 5 minutes into the match, go for it. Meanwhile, us Wii and Move players will be actually competing in online shooters with ease, all while resting our arms on our lap.

hardknock4886d ago (Edited 4886d ago )

If you watch the full video you'll see that he uses this sitting down and you should be able to rest your elbow on your lap just like you do with the Move controller.

PWNER4886d ago

If your so freaking weak that you can't hold your arm up with no weight in it then you're pretty pathetic. On the football team we do stuff like that for quite some time, with 25 pound weights in each hand.

Biggest4886d ago

If you rest your arm on your knee, the camera has trouble detecting the joints. Kinect works much better when your body is in a normal shape.

fr0sty4886d ago (Edited 4886d ago )

pwner, I own a video production company and hold 8-10lb. cameras in my hands while extended out in front of me for hours at a time, and I have to remain completely still the entire time. I still do not want to be forced to do this just to enjoy a game. I'd rather have better accuracy, less lag, and the relaxing nature traditional controller based motion control offers. That way I can focus on actually aiming properly, not having to worry about the fatigue induced on my arm after playing for an hour or so having an effect on my quality of aim.

This also still leaves a lot of unanswered questions. Changing weapons, secondary fire, crouching, jumping, movement, enter/exit/use, etc. are all things that need INSTANT input in any FPS that is worth it's salt. How do you map this to gestures that can be recognized quickly enough (and also factor in kinect's inherent lag) to pull off in a competitive environment? Just because everyone is using kinect doesn't change the fact that you still have 32 people fumbling their way through laggy gestures (some recognized correctly, some not) to pull off what they used to do with pinpoint accuracy before. It becomes more of a chore, and less fun to play. Why even bother when better options are available in using a standard controller, a controller/mouse keyboard/mouse setup, or Move/Wii? All do FPS with a lot less hassle and more accurately, so even if someone does try to make a FPS for kinect, the question still remains. Why bother? Kinect needs to stick to what it's good at, rather than trying to do what it can't.

A competitive FPS using kinect is a pipe dream.

+ Show (1) more replyLast reply 4886d ago
Peppino74886d ago

As long as its not horrible it has potential to satisfy a casual crowd. The title is misleading because I doubt anything will be better than a mouse.

Christopher4886d ago

I have absolutely no problem if a person wants to play for long periods of time with their hand outstretched like this against those who use keyboard/mouse or controllers.

Good luck with that.

syanara4886d ago

for some reason all i am getting from this is that Kinect seems more fun to play on PC than Xbox...there goes another exclusive? meh i don't know / care but my statement stands I would rather play kinect on PC than xbox

Ifone4886d ago (Edited 4885d ago )

Please, stop the propaganda with ms or fanboys blogs "insidekinect", or "industrygamer" (the one who spread misinformations about 8:1 sells, "80%" etc : ex gamedaily employee is full of ms lies)..

+ Show (7) more repliesLast reply 4885d ago
Pandamobile4886d ago

Good luck playing something like Counterstrike with that.

MariaHelFutura4886d ago (Edited 4886d ago )

No one is playing any FPSs w/ Kinect that`s not on rails.

@jack

Sorry...On the 360 as a retail game.

jack who4886d ago

did you watch the vid? cuzz it wasnt on rails u r tad

MariaHelFutura4886d ago (Edited 4886d ago )

+Achievement Unlocked+
-Defend Kinect 1000 times-

20g

+Achievement Unlocked+
-Ask If Maria Is Tad-

10g

-Alpha4886d ago (Edited 4886d ago )

I don't think this was on rails. I don't understand how he controlled that movement though. At first I thought the character was automatically running but at times he was able to stop from running.

It's a nifty little hack. Much better than what I thought could be done. This hack is real cool and I give props to the hacker. He was able to create an FPS that wasn't on rails and looked fairly natural to control. One criticism however is that it seems to get tiresome real quick (reloading= opening fist, firing= punching fist, etc). Obviously it is too gimmicky for any competitive games to build off of what he is doing, but for what it's worth it's genuinely nice

Until something more solid comes out there is no reason to believe an FPS game on Kinect would control better than the mouse.

Come to think of it, the mouse simply is the best motion controlled device out there and it's been available in all its superior 1:1 precision glory for decades. Also, it's about 10 times cheaper.

fr0sty4886d ago

he was using the keyboard to move, and his fist to look around. when he starts firing the weapon, that's when the mouse wins hands down. notice the lag and how some shots don't actually fire when he wants them to. kinect has a LOOOOOOOOOOOOOOOOOOOONG way to go before it can ever even think of replacing a mouse. Move can't even do that and it's lag free and a heck of a lot more accurate.

-Alpha4886d ago (Edited 4886d ago )

@frosty

I thought so too but if you watch at parts like 2:45 he is standing up yet he controls the movement just fine. He doesn't seem to be using a keyboard at that point.

I see that on his comments he says that he controls strafing by moving his hand quickly to the right or left. It seems that he has done all this in one hand, which is why the hack is impressive.

I think the lag/unresponsiveness with the shots come from the awkward implementation of the one-handed controls he has programmed (you have to "punch" to fire). I don't understand how he put all that movement into one hand, and if it is honestly real then I think he did a good job of it. Obviously not suitable for competitive MP, but it's a fun thing to see done.

Biggest4886d ago

How is he moving forward? I understand the idea of moving left or right. I do not see how he was moving forward.

RememberThe3574886d ago (Edited 4886d ago )

It didn't look like it was on rails but then how do you explain how he moved? The movement of his right hand was used for aiming and his other hand didn't move at all. Either it was on rails or he hand someone else moving for him. Also, at the end of the video he fires twice but only moves his hand once.

It looks like he was aiming and someone else was shooting and moving.

Christopher4886d ago (Edited 4886d ago )

***At first I thought the character was automatically running but at times he was able to stop from running.
***

That was when he aimed up, fired his gun, or reloaded. Other than that, it was on auto-run the rest of the time. What was missing were strafing, reverse, running and gunning, and turning to the left and right without having to move.

Oner4885d ago

The video does seem doctored in some way but even if it's not it would be tiresome very quickly to play. The one additional thing I see being a definite problem is how would you strafe?

+ Show (6) more repliesLast reply 4885d ago
Ifone4885d ago

FroSty, like you said move is lag free and accurate, but it's also more realistic and immzrsive than mouse to play fps, you have to aim, like in real life, not just move a mouqe on a carpet....it's just that mouse came before, but nobody would choose it instead of move if it was the new controler.

Lou-Cipher4886d ago

Not only is the accuracy awful, the shooting is absolutely garbage. Kinect will never be as accurate as a 360 controller, and to try and say it is better than a mouse is just absurd.

This video doesn't show proof that it works well, it definetely shows why a shooter will never work using Kinect. A Wii controller would do better at a FPS.

PS3n3604886d ago

Yea because if a nerd in germany can't do it how the hell is a developer like epic games gonna do it? That is just stupid man really.

GamerPS3604886d ago

I don't know what future holds but at the moment, there are no other device in video game that is more accurate than mouse and keyboard on FPS.

Show all comments (116)
20°

Joy Ride Turbo - The Beginning of the End for Xbox Kinect

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

300°

10 of the Biggest Video Game Hardware Failures Ever

Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."

Read Full Story >>
culturedvultures.com
Knightofelemia864d ago

I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.

Magog863d ago

Kinect was bundled with every Xbox One and inflated the price on an already underpowered and low RAM machine so for the One it wasn't an accessory as much as a white elephant.

CaptainHenry916863d ago (Edited 863d ago )

Definitely the RROD but that power glove had a lot of issues as well. The Kinect just didn't work

863d ago
CrimsonWing69863d ago

Hardware add-ons are more like RAM or a video card, basically components that enhance capabilities or performance of the computer.

If you really want to get technical the Kinect is more of a peripheral device, kind of like a keyboard or mouse to a computer.

ThatsGaming863d ago

The person in this article obviously is not up on their gaming history....

Sega Saturn, Sega Dreamcast, Coleco Gemini, Commodore 128, Commodore Amiga, Atari 5200, Atari 7800 were all massive failures and in most cases cost their companies participating in future gaming generations.

Gamer79863d ago

Sega saturn (successful in Japan) and dreamcast were not failures.
Seems like you're not up on you're gaming history

septemberindecember863d ago

@Gamer79

How in the world are the Sega Saturn and Dreamcast not seen as failures? They both sold around 8M each, which is much lower than the ~30M that the Genesis had sold before it, and even the Master System before that. They were both the worst selling consoles in their respective generation (PS1, N64 outsold Saturn, PS2, GC, and Xbox outsold Dreamcast). Both of the consoles were incredibly short lived. The Saturn was discontinued in every territory but Japan after just three years. In Japan the console was discontinued after six years. Meanwhile the Dreamcast was discontinued worldwide in 2001 after launching in most territories in 1999 and in Japan in 1998. The failure of the Saturn and Dreamcast lead to Sega pulling out of the hardware market. Which, by the way, all of this occurred when Sega was massively dropping the price of their consoles quickly to compete. Sega was hemorrhaging money at this point.

None of this indicates a successful console. Saying the Saturn was a success because it did better in Japan is like saying the Vita is a success (they both sold around the same amount of units in Japan). Even the Wii U outsold these consoles worldwide.

Magog863d ago

The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.

porkChop863d ago (Edited 863d ago )

That's not what the author means by failures. It's about hardware that failed in terms of sales (Wii U) or just failed to deliver on its promise (Kinect).

Magog863d ago (Edited 863d ago )

Given that the 360 had a year head start, much easier hardware to develop for, was cheaper, and still ended up in third place I think it qualifies especially when you factor in the frustration and huge losses incurred by RROD.

porkChop863d ago

Selling over 80 million consoles isn't a sales flop. We get it, you don't like Xbox, but that doesn't mean the 360 is suddenly a failure.

Rhythmattic863d ago

Porky....
You know how many people I know bought a 2nd or third 360 due to RROD? Even when MS had to confront the issue with replacement systems, my mates couldn't wait for even the turnaround of sending it in, and waiting for a replacement.,,..,..
If that's how you consider it a win... OK.. but so is having 5 , of which 3 don't function.... Its a win win....mwhahahahaha

porkChop862d ago

"my mates couldn't wait for even the turnaround of sending it in"

You're acting like it would take months. When I sent my 360 in I got a new one literally 5 days later. As soon as MS had tracking confirmation that you sent yours, they'd send a new one to you the same day. No one is going to spend hundreds to buy a new console instead of waiting a week. I swear you guys pull some of the dumbest shit out of nowhere and think people will actually believe it.

Regardless, none of this changes the fact that this isn't what the article is even about.

Rhythmattic862d ago (Edited 862d ago )

Porky
"You're acting like it would take months"
Sometimes it could.. FFS.. 'Strya here...
Best turnaround I reckon was 2-3 weeks.....
Either way, My mates experiences still exist.. So Sorry, no point trying to earn Xbox Achievements when it doesn't feature in what was a situation you never dealt with,,,,
3 of my friends would disagree (overall, 10 extra Xboxes purchased)
Regardless.. MS sold a lot of 360's that was due to this reason.. That is sales. Fact

"none of this changes the fact that this isn't what the article is even about."
Headline says HELLO !
Oh and "Sadly, not all hardware is created equal," that's enough to pass this on without taking your article bias into consideration.....
As for the rest.... Ok.. But you've actually gone out of your way to give MS a Pass... Fap on.

+ Show (2) more repliesLast reply 862d ago
Aloymetal863d ago (Edited 863d ago )

Yup, and because of that big fiasco MS had to fork out 1 billion but knowing them I think they're very proud of the 360, it's the only time a MS console reached 80mil+ sales, RROD played a big part of that and a record they will never break again.

Rhythmattic863d ago (Edited 863d ago )

So true.. Even when MS accepted they where caught out in the biggest lie of any generation, The wait for a replacement was outweighed by just buying another, and having one be returned as a backup, which, btw, generally failed on first swap.
I own honestly can't believe MS tards are just supporting , or arguing why and what MS did by just dismissing it....

lonewolf10863d ago

Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.

SullysCigar863d ago

Lol same. Played the crap out of Aliens Vs Predator and Tempest 2000 .... aaand that's about it really!!

lonewolf10863d ago

Sad but true that was pretty much it.

Kurt Russell863d ago

Agreed, I never actually saw a 3DO make it to retailers in the UK. At least the Atari Jaguar was sold for around 6 months.

lonewolf10863d ago

It made it to some my brother got one, fared just as well as the Jaguar so most probably hard to find in general.

darthv72863d ago

3do had way better games. Jaguar not so much. Neo Geo sold less than both and yet isnt considered a failure. Go figure.

LWOGaming863d ago

Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.

Magog863d ago

The sales model was awful. They should have teamed with an existing player to allow for local and cloud access to games or a gaming subscription service.

LWOGaming863d ago

It was a strange mess from such a huge company, as I said, as a system it works really well but without gamers it’s nothing. Such a waste,

LWOGaming863d ago

The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.

Show all comments (39)
120°

Pivotal Decisions in Gaming History - Xbox Goes All-In on Kinect

Xbox 360's Kinect had flopped yet Microsoft insisted on mandatory Kinect for Xbox One, driving the price up and alienating their potential customers.

Read Full Story >>
techstomper.com
darthv721040d ago

the tech was pretty damn good but their focus on making it the centerpiece was not. Had they opted to keep it as a secondary or even tertiary device, it may have found new use for AR/VR.

PrimeVinister1040d ago

Maybe. But they were two early for VR and too late for motion control

1040d ago Replies(2)
Godmars2901040d ago

Their focus was marketing metrics. Information gathering for targeted advertising. Also "event curating" or head counting for special TV events. If MS had had their way with always online and mandatory Kinect pre COVID, as and during it they'd likely be turning into dominant presence in many Western homes. Be getting subsidized by Disney and other streamers as well as the NFL.

Thing was, Kinect as an actual game system, its games, just weren't ready. MS moved on it too soon. Thankfully.

Atticus_finch1040d ago

Sorry but it was incredibly bad for gaming. The thing barely worked as intended and the games were broken shovelware. And let's not forget all the lies from Xbox to try and sell it. What happened to Milo?
It's like Xbox it's a perpetual lying machine.

PrimeVinister1040d ago

I had almost forgotten about Milo. It looks so unbelievable in retrospect. How did anyone believe it?!

+ Show (2) more repliesLast reply 1040d ago
TheEnigma3131040d ago

Kinect requirement, TV focused, DRM, and $100 buried Xbone before it even stared.

PrimeVinister1040d ago (Edited 1040d ago )

I think Kinect was the worst of the bunch. They reversed DRM overnight and try to play down the TV stuff when they realised it made them look disinterested in gaming.

Kinect stuck around for six months, preventing sales and making more and more people upset when they dropped the Kinect and the price.

Atticus_finch1040d ago

Don't forget the inferior hardware which affects their game development to this day.
And the constant boasting and lying that hasn't change very much to this day.

kayoss1040d ago

I was kind of excited for the kinect. It had potential. That was until i tried it at one of their Microsoft store. The thing was so laggy and worker who was there, had no clue what he was doing. It kind of made rethink about buying an Xbox One with Kinect.

PrimeVinister1040d ago

I had already been turned off of the idea by Kinect for 360. Even when it worked, the games were bad and showed no potential.

Wii made you understand what they were going to do with it within about 10 seconds of Wii Sports. It went on to become a bit of a joke but at least it worked and had a purpose.

Thundercat771040d ago

The damage to the Xbox brand was so hard that til this day they are just the last place brand in the market.

PrimeVinister1040d ago

Totally. They haven't been really all that relevant since.

Godmars2901040d ago

That has to do with repeatedly failing, having to reaffirm only to again fail at creating a competent flow of decent games.

@PrimeVinister:
Until Game Pass and BC are mentioned. Only for the point to be missed.

kayoss1040d ago

thats because they dont know what they want to be. A gaming console, Television, or a gaming service?

Godmars2901040d ago

@kayoss:
They wanted, expected, to be Steam. To have everyone coming to them and paying for the privilege. That's the exact mentality on display when they tried to push always online.

brewin1039d ago

Its sad because the Xbox one version of Kinect was actually pretty solid. Not for motion games, I couldnt care less about those, but for the other features that are now commonplace in the gaming ecosystem. Things like voice control and optional motion features in games. Stuff that Sony did with the PS camera was pretty sweet and they could have done some of that stuff with Kinect.

The tech was pretty sweet when implemented right though. Who remembers the implementation in Dead Rising 3?! You could lure zombies away by saying stuff into the kinect, it was a bit hokey at first, but it actually enhanced the game significantly once you learned all the different voice commands. There was and still is nothing else like that!

The focus on TV seemed to be an issue for people, but the TV pass through had some real potential. They could have had cable companies giving the XBone out instead of cable boxes! I understood what they were trying to do, but they needed to show the games too, and thats where they lost the core gamers. Being able to jump right to a sports event or TV show with out leaving the console was actually a pretty cool thing. I spent many nights switching between NHL games or TV shows and jumping right back into my games seamlessly, just by telling Kinect to do so. It was better than people care to admit, but I loved it!

People say XBone had no games, but on launch I got Dead Rising 3, AC Black Flag, Watch Dogs, Killer Instinct, Battlefield 4, Forza 5, and Ryse. That was actually a pretty solid lineup in hindsight! Then later on it got gems like Quantum Break, Dead Rising 4, Sunset Overdrive, Gears 4 and 5, the Ori games, Rare Replay, Forza Horizon 3/4, State of Decay 2, ReCore (SUPER UNDERRATED GEM), Halo 5, Halo Wars 2, and all the great 3rd party stuff as well! I dare anyone who sat on the Xbox One to go back and give it a shot now.

It was actually a pretty great console all things considered. Yes the PS4 had better 1st party stuff, stuff that MS just couldnt top or even compete with, but there are some really great games that a lot of people missed out on that they would probably really enjoy if they actually played them. Thats why I recommend a Series S and Gamepass to a lot of people, as its a great way to get an awesome lineup pf games for super cheap!

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