40°

Player Affinity: Gray Matter Preview

Player Affinity writes: "Back in the 90’s, the point and click genre of PC gaming was all the rage. It was a time when four megs of video RAM was state of the art, so shooters and real-time strategy games were still rather primitive. The technical requirements for adventure games, on the other hand were minimal; just enough horsepower to show a static background image, and one moving character. Unlike the glut of mindless Doom clones that filled retail shelves, adventure games emphasized story-telling, writing, and characters. One of the most popular franchises was Gabrial Knight, which had three installments that ran from 1993 through 1999."

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playeraffinity.com
SMOK3xFFx4862d ago (Edited 4862d ago )

This will have an extremely deep story and it has a awesome art style, looking forward to this. Just need to find out the retail price.

BlackBusterCritic4861d ago

This game does have a nice art style, but its incredibly slow paced and boring.

10°

Interview: Jane Jensen on the 20th Anniversary Edition of Gabriel Knight | AUTOMATON

AUTOMATON's Charles Battersby recently sat down with author and game designer Jane Jensen, writer and creative director of the upcoming HD 20th anniversary edition of the classic Gabriel Knight: Sins of the Fathers, who offers some insight on both the future and past of the Gabriel Knight series and more.

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automaton.am
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7.0

Gray Matter Review | NoobFeed

From the review - Gray Matter may not be greatly appealing to the eyes, but the story is captivating enough to entertain the fans of point-and-click genre.

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noobfeed.com
30°

Dead Pixel Live Interviews Jane Jensen from Pinkerton Road

Dead Pixel Live talks to the legendary creator of the Gabriel Knight series of adventure games and founder of Pinkerton Road Studio, Jane Jensen. In this interview Jane talks about how she got her start in the industry, why she left to become a novelist, and why she returned. She explains why CSG and Kickstarter was the best way to bring her style of game to market. We also talk about how adventure games have progressed over the years, how Twilight and True Blood have shaped the horror genre, and the importance of having good actors read your lines. It's a fun 45 minutes that you need to listen to, right now.

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deadpixellive.com