120°

Why Penny Arcade Adventures ended

Why won't there be a third Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness game?

Penny Arcade's Mike Krahulik (Gabe) said last March it was because developer partner Hothead was preoccupied with DeathSpank. But the latter has now been released, as has sequel DeathSpank: Thongs of Virtue.

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eurogamer.net
showtimefolks4857d ago

any good what kind of game is it?

xVeZx4857d ago

i think it was a turn based rpg....im pretty sure it ended because the games were overpriced and no one wanted to buy it....

finnhima4857d ago

Or it was because it was a shit game featuring two fat creators of an unfunny, idiotic comic strip. Just my guess.

owudibud4857d ago

they said that they would finish the story (in the comic) despite the third episode being cancelled. more game developers should care about their fans like that

SilverSlug4857d ago

Both games are bundled on PSN for $15 (for both). Before they were $15 each.

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20°

PC game release list for the week of 06.02.13

The following is a list of PC games released for the week of June 2nd, 2013.

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examiner.com
30°

Why Hothead Games Made The Jump From Consoles To Mobile Game Development

MTV Multiplayer - Like it or not, video game companies are in business to make money, and in order to do so, they need to stay on top of, and react to an ever-changing market. Over the last few years mobile games have come into their own since the introduction of the iPhone and Android devices, turning phones into viable gaming devices, and expanding the possibilities for game developers. One company that is looking to explore mobile games as their sole avenue of revenue is Vancouver, British Columbia-based Hothead Games.

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multiplayerblog.mtv.com
70°

Videogame Virgin: Braid and all the mush between my ears

(Editor’s note: In this bi-weekly feature, Pixelitis staffer Matt Brown shares his “down the rabbit hole” look into gaming history. Having admittedly missed what many consider “classics,” join him as he dives in head first. We ask that you just be gentle with him.)

"You ever feel like your brain has been through the blender and if you tilt your head too far to the side, the synapse slushy might leak out? After Bayonetta a couple weeks ago and now Braid, that is exactly how I feel.

If you poured tequila in my ear and rubbed salt on my face, you’d get Hannibal Lecter’s favorite margarita.

For those of you playing the home game, Braid is a puzzle platformer developed by independent game designer Jonathan Blow and released on the Xbox Live Arcade.

Now, I myself have a sort of short attention span, so I gravitate toward games that allow me to push a lot of buttons and stuff. Puzzle platformers aren’t really my style most of the time.

And…that may be the case this time."

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pixelitis.net