410°

Sony’s Playstation Move Rifle Literally Changes the Game - Technologizer

Technologizer: With 3D glasses around my head and a big, plastic, fake assault rifle in my hand, I did something that seasoned gamers might consider sacrilege: I played Killzone 3.

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technologizer.com
-Alpha4872d ago (Edited 4872d ago )

The sharpshooter definitely looks cool. I hope future games support the feature to use Move, including COD and Resistance.

Love the reloading feature where you bump the bottom as if you are putting in a clip. Much better than twisting the Move like you have to do in Killzone 3, which I always thought was a little gimmicky. GG/SP did a good job with that little aspect. Actually, I think that's the coolest feature.

zootang4872d ago (Edited 4872d ago )

I could see the COD casuals going mad for this.

@Below
I would kill for Silent Scope!

darthv724872d ago (Edited 4872d ago )

I can see a rebirth of those types of games like Area 51, Virtua Cop, Time Crisis, and many more coming to PS3.

You figure, if you are going to make such an elaborate accessory you may as well go all out and make it relevant. Id like to be gunning in those games again. Sega, Namco, Atari....get to work.

edit: silent scope...YES. Maybe even a new more graphic house of the dead. They dont all have to be rail shooters but those are the ones I have the fondest memories in the arcade.

Cajun Chicken4872d ago

@darthv72

I would love that. and I've always wanted to play FPS with a handled model gun. Makes me wonder why Namco aren't making Point Blank with user generated content like LBP.

SillySundae4872d ago

The author is JARED NEWMAN!

gta28004872d ago

I think if they ever implement Move controls into shooters they should somehow keep everyone separated to keep it even. Move players and controller players would be an uneven match. I would like to try games like K3 with the Move though.

NewMonday4872d ago

Big tip, shoot from the hip when using Move

Scary694872d ago

All I see is blah blah blah, I want to see a video with someone using the rifle now just words.

Kleptic4872d ago

I get that this is an article from a site that isn't just gaming...so the writers are probably purposely more vague...

but...all this said to me was: playing killzone 3 with a completely different controller, and completely different mechanics...did in fact...make the game...different...

and its worth pointing out...GG already confirmed that using the move (and/or this controller with it) can be customized nearly completely...you can turn off ALL auto-aim functionality and have a true 1:1 aiming situation...

its how you pan that everyone wants to see in action...and will pretty much make it or break it for most...they have described it numerous times (aiming off screen i guess)...but we want to see the acceleration of screen panning and stuff to see if its going to work...

+ Show (4) more repliesLast reply 4872d ago
ActionBastard4872d ago

@ Alpha You seem like a gamer I'd like to whoop up on in...something. Plus, the Dexter avatar is always a win. PSN/XBL: SuMizzle

PinkFunk4872d ago

It does look flipping cool. Ive given at least 10 hours of MAG time with the Move and learned to really dig it. It took me a good few hours to get used to it but it gets really intuitive.

I don't really like this article. I understand it's a personal opinion, but the author blatantly says he only played with it for a very brief amount of time. Apparently most of it was spent in cover, too. I don't know, i'd rather a journalist take some time to properly assess anything, rather than all these "Previews" that seem to accompany every Review. Ah well.

fooltheman4872d ago

""Love the reloading feature where you bump the bottom as if you are putting in a clip. Much better than twisting the Move like you have to do in Killzone 3, which I always thought was a little gimmicky. GG/SP did a good job with that little aspect. Actually, I think that's the coolest feature.""

where is that reloading feature? in which game? I don't follow lol

shadow27974872d ago

@fooltheman
It's a feature built into the peripheral.

fooltheman4872d ago (Edited 4872d ago )

aha...So in killzone 3? ^^
thanks for answering btw

I understand now..I watched the vid of the gun...
yeah indeed... it way cooler...
It's more than just a plastic gun...

+ Show (1) more replyLast reply 4872d ago
blackburn54872d ago (Edited 4872d ago )

@ Alpha-Male22 Hmmmm..... maybe. Not a big fan of these add on parts but this one might be worth a shot. I'll think about it.

NicSage4872d ago

I wanna play KZ3 this way, casual or not I wanna shoot people in the face ;)

Apone4871d ago

Me to, i wanna shoot people in the but ;)

MsmackyM4872d ago

They sharp shooter looks really cool, I wouldn't mind using it for a rail shooter like Dead Space Extraction, but for KZ3 I like my Move naked.

fooltheman4872d ago

..Well you can turn the auto-aim off...
no-one told him that...
that would make it less arcadey

230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

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blog.playstation.com
SullysCigar370d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor370d ago

Can’t wait for their next franchise

SullysCigar370d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg369d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149369d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138370d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim370d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC370d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138370d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle370d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76370d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 370d ago
REDGUM369d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730370d ago (Edited 370d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger369d ago

thank you fps lover, I'm with you

talocaca370d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy370d ago (Edited 370d ago )

Kinda wish they move on from Horizon tbh.

potatoseal370d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright370d ago

There were rumours that they were working on a Socom reboot.

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50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar974d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal974d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein974d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k974d ago (Edited 974d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH974d ago

It failed because it sucked plain and simple.

LOGICWINS974d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH974d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 721974d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever974d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar974d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

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LordoftheCritics974d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH974d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos974d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils974d ago

Kinect should be kept as media interactive features.

LordoftheCritics974d ago (Edited 974d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

974d ago
SPEAKxTHExTRUTH974d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein974d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr974d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 721974d ago

Wait you can play Dead Space with the Move?? I need it

Orchard974d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb974d ago (Edited 974d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH974d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever974d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr974d ago (Edited 974d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 974d ago
Vanfernal974d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH974d ago (Edited 974d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal974d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH974d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin974d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

973d ago
+ Show (5) more repliesLast reply 973d ago
Godmars290974d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo974d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC973d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy974d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa974d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins974d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos974d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

974d ago Replies(2)
yeahokwhatever974d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC974d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever974d ago

There were plenty of games and I'm glad that not every game became a Move game.

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