Well consider IGN disappointed. Following a glimpse at some of the most intense action they have ever seen during Tecmo's Ninja Gaiden 2 live gameplay demonstration at Microsoft's pre Tokyo Game Show press conference a couple of days back, IGN have just learned that the game won't be playable at the show.
Although Ninja Gaiden 2 will miss out, Ninja Gaiden Dragon Sword for the DS will have a playable build.
Ninja Gaiden Sigma 2 debuted in 2009; ahead of Wo Long: Fallen Dynasty's launch, it's time to look back at one of Tecmo Koei's best titles.
With the release of games now slowing on the PlayStation 3, Twinfinite take a look at the 10 hardest platinum trophies on Sony's older system.
I almost got the Lost Planet 2 one, but that get no One in the Leaderboards was effed up.
Many of those trophies are just time consuming, if we are going to talk some seriously hard platinum trophies, put MGS4 in there.
I will never forget the day i got that Big Boss Emblem.
Complete the game in less than 5 hours
Use no continues
Use no health items
Kill no enemies
No alert phases
No special items
Complete the game on The Boss Extreme
One of my proudest trophies :)
I'm only one Trophy away from getting the Platinum in MGS4, but unfortunately it has to be that damn Songs of the Battlefield one that requires me to get all the emblems. It's such an eyesore to be so close only to be set up against such a daunting task
Mortal Kombat 9
Star Ocean: The Last Hope International
Lost Planet 2
Far Cry 2
Wipe Out HD
Ninja Gaiden Sigma 2
Super Street Fighter 4
Persona 4: arena
Raiden IV
NBA 2K16
"Perhaps extreme difficulties are still here, just presented in different ways. Multiplayer focused shooting games (for the most part), have average (to-below) difficulty within their campaigns. However, jumping online and playing competitively can produce a welcomed contest." KJ of Play Legit Writes
The industry doesn't use the word easy but "accessible" so yes games are easy.
I find the souls games a bit too hard personally but I think Bloodborne has perfectly balanced difficulty.
Too hard, actually. Well, not "hard" but complicated, with long boring tutorials, and unbalanced sections and they try your patience with collectathons, bulls*** missions and try to make up for it with half hearted multiplayey and/or bitchy trophies.
I prefer more indies these days. AAA can still be the best around but most are boring rehashes and DLC fests.
I'm actually surprised. Itagaki had like multiple stages complete judging from his TGS presentation, so I don't get why it won't be playable. Ninja Gaiden Sword is gonna be pretty cool though, and I'll probably get it for my DS.
> "Our goal with Ninja Gaiden 2 is to create the world's premier action game, just as DOA4 was the premier fighting game when it was released at the 360's launch and remains so today," Itagaki said through a translator. "Please enjoy the world's best action game running on the world's most powerful machine, Xbox 360." <
"So if you’re working on a game like Ninja Gaiden 2, where it’s really important that enemies are smart and challenging, then we might use up to two threads on AI".
"Tomonobu Itagaki: Yeah, we have seen the PlayStation 3 hardware and we’re studying it. We’re messing around with it right now. I think it’s a good machine. But I think the most important thing is for people to have good games that they want to play on good hardware".