When you think of Valve, one the few developers working today with a reputation almost as sterling as Blizzard, chances are the real-time strategy or fantasy settings don't usually come to mind. Cutting their teeth (and really knocking one out of the park) with Half-Life in 1998, Valve has become synonymous with quality first-person shooters from Counter-Strike to Left 4 Dead. Valve isn't just known for spraying viscera on the wall, however. Portal introduced a new, puzzle-based approach to the first-person genre, and the company's proprietary engine, Source, has become an industry standard. And then there's the community building aspect of the company: much like the the advent of Steam, the company's hugely successful digital distribution service for PC games, Valve's quality control approach to keeping their games' communities satisfied has made their most heavily-played titles—namely Counter-Strike and Team Fortress 2—more consistently frequented than a lot of their other competitors. In fact, the sheer number of patches, extras and gameplay additions in just the PC Team Fortress community alone, it seems pretty clear that Valve is reaching (if they haven't already) Blizzard levels of dedication to their games.
From beefy tanks to powerful carries, these are the best Strength heroes in Dota 2's Turbo Mode.
Valve has spoken out forcefully against smurfing in Dota 2 after banning more than 90,000 accounts - and targeting their owners.
Pardon my ignorance for never having played this, but why even have the ability to create multiple guest accounts? It seems if there is only one account per player then it would eliminate this smurfing issue.
Why would seasoned players want to play with lower skill players anyway? Just to owned them? They’re n00bs, what’s the fun in that?
It’s like on COD where they do bad on purpose for a few rounds, to then be place with with bad players to then dominate.
Following the Dota 2 update that increased the size of the map by 40%, I asked League of Legends EP Jeremy Lee if we can expect similar things for LoL.
Sounds like they are just implementing aspects that HoN already has. The only point of interest in this preview was the use of the Source engine, but no further details are mentioned :(
I am not to sure if this game was a smart choice for Valve to pick up, but only time will tell.