Chris Winters writes: As in previous years, developers have crafted many of 2010’s hottest narrative-driven titles around killing. Whether you're shooting enemy soldiers in Call of Duty: Black Ops or jumping on a Goomba’s head in Super Mario Galaxy 2, most of this year’s games revolve around violent acts and death, seriously limiting the breadth and scope of the narrative in the process.
Needless to say, most of 2010’s nonviolent games, like Chime and Dance Central (to name just a few), don’t need a narrative. Instead, they opt for unique gameplay and pure fun to drive appeal. The attitude of gamers toward nonviolent games tends to revolve around quirky and abstract mechanics rather than having a fun and entertaining story.
With all of that said, I'm glad to note that some of 2010’s top games have embraced pacifism. In some cases, nonviolent gameplay has marginal impact on a game’s narrative. Other times, it completely shapes the type of story the creator is telling. Whatever the level of implementation, these games either allowed or forced players to resolve conflict through nonviolent means.
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
The Fallout Anthology Edition is coming to PC very soon, and is packaged with some very S.P.E.C.I.A.L. bonuses.
It’s an awful downgrade to the last one they did
They included physical disc back then
I would love the classic fallout games on console. Closest I could find was atom rpg, I liked that one a lot
Getting free games is never a bad thing and Amazon Luna has new offerings for Fallout fans looking for free adventures in the Wasteland.
I like games that try something besides violence.
Sometimes it's good not to have to kill everything that moves.
I remember the first Deus EX. You were able to finish the game w/o killing anyone. A true pacifist run.
I miss the old text adventure games like Zork -- those were titles that (usually) never even considered violence as an option.
I'm really struggling to figure out what the hell Mass Effect 2 and Fallout: New Vegas were doing in that article?
Even though the author acknowledges that "the average player will get their hands dirty", that seems like a gross understatement.
Yes, you can opt for a pacifist approach in some cases, but otherwise these games are slaughterhouses - and in the case of New Vegas with delightful gore aplenty.