230°

Killzone 3 Move preview: Point and shoot | Joystiq

Two months from now, Sony will launch its latest salvo in the first-party, first-person shooter wars, Killzone 3. While we've already taken a look at the game's single-player (in 3D) and multiplayer modes, we've previously only see a brief video demonstration of another one of its bullet-point features: PlayStation Move support.

The-Tentacle4919d ago

Awesome stuff, I can't wait to try Move with this game. Already playing the beta and it kicks a$$! Add Move to that and the gameplay is bordering on perfection.

Cratos87804919d ago

so according to this preview - Move is totally better than Dualshock!

Parapraxis4919d ago (Edited 4919d ago )

Well...it sounds pretty awesome for the single player campaign, we'll have to see how it pans out for the multiplayer.

But either way KZ3 + Move = win!!!!
=D
My first run through will be with Move for sure.

MarcusFenixITA4918d ago

Can't wait to play this game with my new PS3. So many great games coming 2011.

blackburn54919d ago

It's offical. KZ3 + Move + 3D = Awesome!!!!!!!

djreplay4919d ago

Me like the sound of this.

SnakeMustDie4919d ago

The move implementation is kinda cool. Especially the official gun attachment.

Welshy4919d ago

the official gun isnt so good for "proper" games tbh =/ i bought one and its awesome for stuff like The Shoot and Time Crisis 4 which are on rails but if yourplaying Razing Storm or KZ3 which take up your other hand with the Nav you cant press the move button to cover or square to reload etc =/

fooltheman4919d ago

he's talking about the new gun attachment

theonlylolking4919d ago

The move's lock on better not be in MP.

jessupj4919d ago

Agreed, I don't want noobs killing me just because of that. But knowing Guerilla, I could probably safely bet my life that it won't be in online multiplayer.

mastiffchild4919d ago

Nah, won't be. What will hamper Move users in MP, on the other hand, is the slower look/turn you get without a right stick to control those movements. Even with zero bounding box size and upped sensitivity(which actually makes it too skittish for me anyway)on The Conduit on Wii in MP STILL felt like you turned slower when I went back to trad pad shooters. Has to be a happy medium way round it, mind, and GG could be getting close to it but, if I had to, I'd put my money on Zipper getting the Move MP controls as competitive with pads as anyone.

As far as the SP controls got, though, both KZ3 and Socom are looking easily as harp and more accurate than the b best Wii shooters we've seen and it's a shame that so few have taken up the added help of M+. What I've experienced of Move with Mag so far indicates a better integration and more accuracy than I've had with MP3 or RS2 on the Wii-or the Conduit. RS2 was the only one of those using the newer peripheral and, to be fair, in the swordplay it really worked but was not noticed in gunplay at all yet I CAN tell Move is more accurate-why

Whatever, I think a few pad lovers may get converted. Hell, I used to be a big mouse/keyboard zealot when sheer performance at whatever cost was my PC shooting bag but since then I've found that most people having a pad on line on consoles makes that a fairer test of skill and that mouse/keys can often allow me to do things just TOO fast to the point it ruins immersion. What controls you like isn't just down to what works , mechanically, the best, imho as there's fairness and immersion to consider as well. Not saying K/M heads are wrong just saying that you never know how you might feel as things change and so can what's important to you in your gaming and if notion controls are a viable option why not?

soundslike4919d ago

"Nah, won't be. What will hamper Move users in MP, on the other hand, is the slower look/turn you get without a right stick to control those movements."

It bothers me greatly that developers haven't done the obvious yet.

GOLDENEYE CONTROLS

The modern controls work perfect for twin sticks, but its obvious that a change is needed to give the Move full control. And it is quite obvious

By default, have aiming the Move move the camera like the right stick, HOWEVER, instead of only locking the camera, have a button free the aiming from the camera's motion just like goldeneye. It's the best of both.

That's just the start, I think the solutions to Move FPS controls are counter-intuitive to actually think about but in reality will work better. For example it might be best to actually remove strafing from the left stick and return to foward/turn altogether, and perhaps control strafing elsewhere. What I mean by this is what yoda once put as:

"You must unlearn what you have learned..."...fps developers.

Bolts4919d ago

People need to stop billing MAG's Move controls as mouse like. Thats false advertising and I bought a Move and stick because of it. There is NOTHING mouse like about it. In fact it's most unmouse like controls scheme I have ever encountered, and the DS3 despite being a control pad is a hell lot more mouse like than MAG's Move controls.

Mouse like FPS controls implies that your aiming point is fixed and you can make precise and rapid movements to fire on a target. MAG's Move controls on the other hand is this completely weird mixture of RTS style target acquisition where your aiming point must navigate all over the damn screen and FPS style strafing. This is extremely hard to do when you're in a game with 64 peeps who are trying to kill you.

So yeah, thank god there's a lock for Killzone 3.

Show all comments (18)
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar394d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor394d ago

Can’t wait for their next franchise

SullysCigar394d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg394d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149394d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138394d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim394d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC394d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138394d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle394d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76394d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 394d ago
REDGUM394d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730394d ago (Edited 394d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger394d ago

thank you fps lover, I'm with you

talocaca394d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy394d ago (Edited 394d ago )

Kinda wish they move on from Horizon tbh.

potatoseal394d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright394d ago

There were rumours that they were working on a Socom reboot.

Show all comments (47)
50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar998d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal998d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein998d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k998d ago (Edited 998d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH999d ago

It failed because it sucked plain and simple.

LOGICWINS999d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH999d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 721999d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever998d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar998d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 998d ago
LordoftheCritics999d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH999d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos998d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils998d ago

Kinect should be kept as media interactive features.

LordoftheCritics999d ago (Edited 999d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

999d ago
SPEAKxTHExTRUTH999d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein998d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr999d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 721999d ago

Wait you can play Dead Space with the Move?? I need it

Orchard999d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb999d ago (Edited 999d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH999d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever998d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr998d ago (Edited 998d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 998d ago
Vanfernal999d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH999d ago (Edited 999d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal998d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH998d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin998d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

998d ago
+ Show (5) more repliesLast reply 998d ago
Godmars290999d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo998d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC998d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy999d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa999d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins999d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos998d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

999d ago Replies(2)
yeahokwhatever998d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC999d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever998d ago

There were plenty of games and I'm glad that not every game became a Move game.

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