80°
3.0

Resolution: Megamind: Ultimate Showdown review

Resolution's Jen Allen writes: Everyone has a guilty pleasure – mine are film tie-in games, especially ones based on animated films. This immediately nullifies any attempts by myself to be a critic worth listening to, I know. I’m sure the finest intellectual minds secretly adore a dose of Arnie or a Dan Brown novel every once in a while though, right? I approached Megamind: Ultimate Showdown hoping for a very guilty pleasure. I was disappointed. Not because it’s terrible but simply because it’s so immediately forgettable.

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resolution-magazine.co.uk
90°

Top 25 Shovelware for Achievement Whores

If you don't understand the worth of points that don't mean anything, you don't understand gaming.

AstroZombie14822d ago

I've played 2 of those although I don't count Lost as I'm a massive fan of the show anyway.

Kon4822d ago

1000g in less than 5 minutes. What a win.

cochise3134822d ago

How even plays this type of trash?

Brash_Attack4822d ago (Edited 4822d ago )

How is Avatar not the number 1? Everyone knows/ has done that one. And it is by far the easiest.

Wait, there's a game called Black College Football Xperience??

RBlaze4822d ago (Edited 4822d ago )

I still haven't played Avatar!

Show all comments (6)
40°
4.0

Megamind: Ultimate Showdown Reviewed (GamingBolt)

GB: "Games that tie-in to movies are made so the cinema experience can be extended to the home, and so gather more cash for the studio, though very few receive good reviews. Megamind was released in cinemas prior to Christmas and received great critical praise. Typically, the same cannot be said for the related video game. It was developed and published by THQ, and is available on just about every platform except mobile phone. The Xbox/PlayStation versions have each have two-player local co-op, whilst the Wii version reportedly can support 4 local players."

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gamingbolt.com
40°
2.0

El33tonline Review: Megamind: Ultimate Showdown

El33tonline writes:

"It’s such a pity that this unabashed cash-in on the cinematic release is as bad as Megamind is blue, because Dreamworks really had a solid opportunity to turn the tide on the history of dismal movie-tie-in games. When I first learned of Megamind: Ultimate Showdown I anticipated something that could easily become a hit if done properly. To my disappointment what actually ended up on the shelves was a wretched pile of many things putrid and I still believe that things could have been different (and far better for Megamind fans) if the developers had perhaps followed a direction I was hoping they would go - but more on that later. "

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el33tonline.com