The next few months should provide some interesting insight into just how the motion control war will play itself out. Sony does have the PS3 exclusive Killzone 3 coming with full Move support and promises more new games will also allow for Move control as well as standard control options. As for Microsoft, the Kinect line-up is not so interesting in the coming months. Microsoft may have planned and executed a well thought out launch for Kinect, with a few compelling games, but the future of gaming on Kinect appears to be fairly bleak.
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.
Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."
I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.
The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.
Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.
Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.
The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.
MS did a wonderful job selling kinect devices.now developers will look at this as an oportunity make games for kinect
he says that sony is struggling to meet goals for software and hardware.i don't remember sony ever stating their goals anywhere on how many games they wanted to sell.and they have not reached the end of the year to show how many moves they sold.jumping the gun much?
secondly,if microsoft would have spent 500 million and kinect had not sold,it would have been shocking.500 million marketing dollars to sell CHIAPET would make that sell too.cha-cha-cha chia.
anyway,i'd rather put my money where a game company spends more on MAKING GAMES than spending it on MARKETING.and i'd rather trust my opinion and like minded gamers than to trust ellen,bieber and oprah.
also,who would YOU trust?:
COMPANY A:
has 20 plus 1st and 2nd parties cranking out hits,spends money making games for the WHOLE YEAR and not just the END of it,creating game engines,not worrying about sales of niche titles,show tech demonstrations of what could be and has been implemented into games,has a setup that allows controller or gesture control options,allows CURRENT games to implement optional play and free to play those games online.....
or
COMPANY B:
has what..5..6 developers under their wing but has shut down many other good developing houses,spends tons of money marketing a small amount of games,worries about the sales of those few titles when it's about expanding the industry and your catalog,has normal geeks making tech demonstrations but they themselves have produced none to show it's potential,has a setup that only allows new games to be made,but can't be used on CURRENT titles and relies too much on third parties that haven't done much but charge for content that could all fit on a disc....well.....a bluray disc really.and charges you to play those games online.....
the choice seems obvious who my money would go to.
@BrianG
I believe they mentioned 5 million MOVE's for the current fiscal year. Which looks doable since it's already sold shipped 4.5mill and sold thru 75% with bext part of 3.6 months to the end of current fiscal year.
When I see a good title on the Kinect come out I might bite but with RE5, Sports Champion and Kung Fu Live and other good shooters coming to PS3 move makes more sense. The assult rifle looks amazing for the move and I am getting the Precision shot 3.
I think the sad truth of the matter is that Kinect basically must sell to 360 userbase because, well, that's really all there is. 360 future is wrapped up in the device; whereas SONY still has so much dev support and they're pumping out exclusives galore.
In short - SONY owners purchased their system to play games. The Move is an option.
- 360 owners purchased their system to play games. Kinect is now the sole direction and owners either jump on board or jump to SONY.