Gamer Limit writes: "Since the dawn of video games, gamers have been fascinated with the concept of a seemingly "infinite" experience - a game that had no end. Some accepted the concept that classics like Robotron could not be beaten. However, some brave souls defied the odds, spent small fortunes in quarters, and discovered something called a "killscreen".
Once gaming became more and more mainstream, and eventually, into people's homes, the concept of creating an unbeatable game to eat up giant stacks of quarters was over, and titles like Smash TV started the trend of horde shooters that had an actual ending. As time passed however, the focus again shifted to mystifying "unending" horde modes."
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
A very devoted fan of Call of Duty: World at War racks up incredible in-game stats while playing regularly for the past 15 years.
Of course you will hit a ridiculous stat after 15 of anything.
My main character for Everquest had over 500 days played in the first 6 years of the game. I was young then and had a lot of time on my hands. I don’t think I could duplicate that again until I retire and not sure I could match it if I tried.
The video on Black Ops 1 shows some separate rooms, assets, and other features which exist outside of the boundary of the game.
Meh. Its not that fun to me imo. Not a big fan of zombies anymore.
I know I'm gonna get a lot of disagrees though because everyone else loves it.
Red Dead Redemption disagrees with that statement.
If in doubt, add zombies!