110°

GT5 is full of bugs

"It is 11:00 p.m. and my GT5 just crashed for the second time that evening (selection arrow missing from the home page, you can not exit this page without leaving the game) ...
.... Despair!
I just have fun on this game for 3 days, but I've never seen a game so buggy! Clipping, aliasing too far, display errors, corrupted textures on shadows, rendering level circuits unequal, dumb AI..."

(M.Cyril Drevet is a 40 years old journalist for a TV cars show, often reviewing dream cars for it and reviewing video-games occasionally. He is a fan of Gran Turismo since the first one.)

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Masamori Sumimura4917d ago

Read some of the comments in the original Language (francais) and Alot of people seem to be thinking alike about this.

kasasensei4917d ago

Yep, in its actual status, GT5 needs some patches.
There is no doubt that a lot of bugs can be fixed with minors updates and that's the game is far to be "definitive", right now. You still have a lot of work to do dear Polyphony Digital.

RedDragan4917d ago

I can't take this serious.

Because there was no talk of how bad the bugs were when reviewing the Fallout games which garnered higher scores in the review.

It appears that the review sites decided what they thought of the game before it even came out. It's is a sorry state of affairs to be honest.

Remember people, the best and most accurate critic is yourself.

Larry L4917d ago

It's because people arent patient and just reset their PS3s. If they waited not even a minute like I did every time the cursor disappeared, they would have eventually seen the game come up with a notification saying your time is wrong every time the cursor goes away. I easily fixed the problem by going to my PS3's date and time settings and just chosing to set the time by the internet, and it never happened again.

Also, I found out the hangs in the loading screens between menus was due to the game still slowly installing stuff for hours. After a bunch of hours of playing they no longer happen when going from one menu to another....THANKFULLY, cuz I really did feel it needed a patch earlier today. Luckily it doesn't.

Also other lagging issues with the game were also caused by the game's constant connection to the internet. At about 1am eastern time the servers went down for like an hour and when they came back up there was a news feed explaining everything about the game's internet connection messing with some stuff due to extremely over-loaded servers. It;s being worked on as we type.

As for other issues, I don't see what people are crying about. The A.I. is fantastic on harder difficulty races....to the point of being jerks. A.I. isn't SUPPOSED to be good on low level races. Nor have I seen any bad textures. Ive seen very little screen tear, and I only noticed aliasing until I went to display settings and set it to crisp, now everything looks smooth.

PostApocalyptic4917d ago

Yeah, you pretty much listed the main issues. When I get it it definitely not going to start playing until it's done installing.

toaster4917d ago (Edited 4917d ago )

I can't believe fanboys are still clinging to their precious GT5 and heralding it as the 'ultimate racing sim' :3

PS3: It only does 5 year old disappointments!

Kon_Artist 4917d ago (Edited 4917d ago )

fanboys are still clinging to their precious gt5.

the only thing you got right is precious gt5. its fu,cking amazing.

i just played it for 4 hours str8. what disappointments, i love the stuff thats happening right now with the ps3.

its a shame. if you could only say the same about the 360

ShinMaster4917d ago

It's only a disappointment to the people who expected GT5 to be bad.

By the way, why are you mad? Has your 'toaster' overheated? aka RROD?

The_Beast4917d ago

Speaking of disappointments.

how are you doing toaster.

The_Claw4917d ago

um maybe if you read about the network status update on the main menu you would of seen they have acknowledged the problem and are working on it. it was working fine for me most of the day.

Vip3r4917d ago

There are some bugs but nothing like New Vegas or Black Ops.

I really like the game but the shadows do need some works and there are a few other graphical glitches.

yourfather4917d ago

well,some bugs in multiplayer,single game(A&B spec) is okay

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120°

Sony launches AI racing agent Sophy 2.0 worldwide for Gran Turismo

Sony AI and Polyphony Digital announced the global release of Gran Turismo Sophy 2.0, an innovative AI racing agent in the Gran Turismo 7.

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venturebeat.com
EazyC191d ago

Between Sophy and PSVR 2, Polyphony is REALLY pushing videogames forward into a whole new era.

crazyCoconuts191d ago

"Gran Turismo has to run on the PlayStation 5, and that means Sophy cannot consume all the computing resources of the machine."
Interesting - I thought at first Sophy was controlled from their server farms. Seems like they've got it running locally.

220°

Yamauchi on Why Gran Turismo Works in VR Without Making You Sick

Remon: "I didn't expect Gran Turismo 7 to be the most relaxing and soothing game on Playstation VR2 . Yes, it's a high speed racing game with extremely realistic physics. But for me, next to Tetris Effect Connected, it's become the most meditative PSVR 2 experience. What's even more surprising is that Gran Turismo 7 in PSVR 2 doesn't make me sick despite its high speeds.

Gran Turismo series producer Kazunori Yamauchi spoke to me via video chat to discuss why the GT7 feels so enjoyable to drive and what inspired his design choices."

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Babadook7384d ago (Edited 384d ago )

I was very careful not to push myself when i first popped GT7 in VR, by limiting myself to 30 min sessions. I got sick from Drive Club VR. Surprisingly, even after hours of playing on a Gr 3 race, I don’t get sick now.

SullysCigar384d ago

Yamauchi has suggested in the past that choosing a slower car that's a convertible is a good choice for your first drive, because it makes you feel less enclosed, but you still have the frame of reference of the car itself.

When I put friends or family into GT7 on PSVR2, I sit them in front of my wheel, put them in a Mazda MX-5 / Miata, roof off and tuned to remove body roll, improved brakes, slick soft racing tyres and a turbo. This seems perfect, as they spin out less and can get started again more easily if they do. It's not too fast, but fast enough for a first timer. Set up a fan facing them too - that certainly helps.

But people quickly adjust and you just want more variation, speed and handling as you get better at the game. It's the most hooked I've been for years.

XiNatsuDragnel384d ago (Edited 384d ago )

Congratulations Yamauchi

Viljong384d ago

Is vr sickness even a thing. 30 fps games are worse

mandf384d ago

Nothing to do with frames although that has a part. Walking and then saddening stopping messes with your brain for some people. Me included

Viljong384d ago

Switchback is the only game which give me slight nausea same as irl rollercoaster. When it go highspeed and steep downhill comes it feel like my stomach is moving up and im falling off my stool. Interesting that i get the same effect than irl coaster without movement. But i dont call it vr sickness its just very immersive. Other games i play with freemovement and all vignette effects off.

Have GT7 too and playing it without nausea. Its superb in vr mode. Wish i could get the logitech g923 for it. But dualsense is very good aswell and feel right at home after playing forza on series x. Ofc with better haptics that dual sense offer. Only bad thing about gt7 is the unskipable movie when you play it first time. I was getting frustrated after all the motor history it start showing ingame racing i think the whole thingh lasted like 20-30min. Then you get the coffeeshop things and tutorials going on and finally when you get to race you have 120hp hybrid family car.

lucian229384d ago

Any artificial movement can cause motion sickness. Certain games I can't play in vr be cause of it. That's why I prefer games like superhot thst move only when your body moves

kneon383d ago

It's the discrepancy between what you are seeing and feeling and what your brain expects to be seeing and feeling that causes issues in VR. That's why latency is a killer. if you turn your head and the image lags behind it messes you up.

mandf383d ago

Kneon
You're right about that. Gt7 gave me motion sickness in the beginning but went away. I play for 12 hours a day on the weekend with no problems now. Pavlov still gets me. Resident evil is awesome but when I walk it gets me. It gets less over time.

RPGer384d ago

Because the nature of GT games. The game and the camera is static as ever, and it very usable and a prefect way to play racing game with long sessions in VR.

Einhander1971384d ago

I must say I'm still feeling sick when playing Turismo.

Babadook7384d ago (Edited 384d ago )

That’s too bad. Take it slow. Don’t push through uncomfortable feelings. Just play within your limit and build your VR legs over the course of a month or two. Eventually you’ll be able to play much more and with faster cars. It’s worth it, trust me.

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70°

Celebrating 25 Years of Gran Turismo

Polyphony Digital CEO Kazunori Yamauchi shares a personal message to celebrate this momentous milestone.

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blog.playstation.com
darkrider506d ago

Keep up the good work and bring more free updates. More cars and circuits!

Knushwood Butt506d ago

And PSVR2 support.

I recently got back into this and am really enjoying it. Working mainly on Circuit Experience to save up enough cash for the Porsche 917K. Should be there after another five or six sessions.

darkrider506d ago

Damn, that should be very cool

CobraKai506d ago

I remember my mind being blown at the reflective cars for the PS1.

HeliosHex506d ago

Wow 25 yrs just like that. Feels like only yesterday I was amazed by the first one.

darthv72506d ago

90 million units sold for the series... pretty damn impressive.