Digital Spy: "Kinect Joy Ride has gone through some fairly radical changes since it was first announced in 2009. Formerly known simply as Joyride, it was originally planned to be released as a free Xbox Live Arcade title, which was to make its money by charging players for new courses, items and game modes. Despite retaining its Avatar-driven, stunt-based gameplay, it is now a fully fledged (and priced) retail title, featuring controller-free Kinect support. As intriguing as a hands-free racer sounds, it's hard to imagine how the developers can faithfully recreate the racing experience without over-simplifying matters. Unfortunately, such fears are justified, and Kinect Joy Ride is just a little too basic and temperamental to rival its traditional controller reliant counterparts."
Joining the Xbox 360 Action Pack released yesterday, the Xbox 360 Kinect 3-Pack is now available on Amazon.ca, for as long as there is stock.
And yet i like Kinect very much. It's very popular when my cousins visit too. i like a variety of games from Halo, Gears and Bayonetta to different experiences too that offer a fresh new experience. It's not for everyone but i like Kinect just fine as do others. It's not that hard to describe something you don't like as bad but then what of those that enjoy the experience of Kinect
Motion games hit their mark with kids 12 and under, but which games do it best? Find out as Chi-Lan counts down the Top 5 in GT Motion.
Platform Online review Kinect Joy Ride.
Memo to self: Never buy launch title games for a console add-on.
It seems like both Move and Kinect launch titles aren't scoring very well.