Gamer Limit writes: "The 12th of November proved to be a momentously uplifting day for Gran Turismo devotees as, after months of rumours, delays and teasing leaks, the final release date for Gran Turismo 5 was finally announced amidst a plethora of ecstatic cheers and relief.
In conjunction, the full car list was also unveiled, confirming that Gran Turismo 5 will have no less than 1031 cars to drive. It’s an undeniably staggering feat for a video game, and easily the largest line-up of cars ever seen in a driving game, trouncing GT4’s previous 700+ strong car collection.
However, there may well be over 1000 cars but literally half of these are from Japanese manufacturers – there are almost 100 Mazdas, and no less than 40 variations of the bloody Nissan Skyline, for example. It’s beyond excessive."
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
DSOGaming writes: "It appears that the best Playstation 3 emulator that is currently under development, RPCS3, received a new update recently. kd-11 has implemented new Surface Cache fixes to RPCS3 that reportedly improve the appearance of car reflections in Gran Turismo 6, and fix various graphics glitches in other games."
If someone out there in internet land could make a decent PS3 emulator imagine what Sony could actually do if they put the time and effort in to make this happen for their next console?
It's definitely not impossible as we can see here. It should definitely be done since BC seems to be very important to Sony this next gen. Imagine PS+ free game offerings from Sony that could include the whole catalog from the PS console family..fantastic.
Racing games should be some of the easiest to emulate and they're still not hitting 60fps with it, to say nothing of image flickering and occasional sound issues.
Still gonna be a bit yet before they have it fully up and running, it seems, and even then it may only work for part of the library. :/
Is it possible to have PS3 emulation on PS5?yes depending on what kind of power it really has.
An i7 9700k is no slouch and the PS4 already has a God of War 3 running much better with less
power required because they converted CBE to X86 which is not something you want to be doing in the long run.
What power would be required to play these games emulated at said PS4 version?.
It's not an easy situation Sony themselves created and ultimately I believe they are happy this way because they
want you to use PSNow,that service is why you will not even get it. (let's not forget that it was a huge investment)
What a surprise, they ignore all non-Japanese cars...
ITT: Gamerlint have never played a Gran Turismo game.
While I ain't no GT fan, I think 1031 is a pretty big number.
HOWEVER!, I've heard quite alot of disappointment when it comes down to the standard cars- that make up no less than a rough estimate of about 70% of the whole list.
Things like "It's just a GT4 Model Upscaled" come to mind.
Ah well, I've never seen the great thing about Gran Turismo games, although that's just me. I like playing Arcade Racers instead of Simulators.
As a car and obviously car games fan, this time i´m having a bittersweet experience with GT5.
You get one good thing, and one bad...you get weather, but only on certain tracks, you get 1031 cars, but the 80% of them are GT4 ports, and more than 500 of the total are japanese! And making a quote of the article, you´ll have 135 Nissan, but only 12 Ferrari...12. 15 years waiting to Ferrari to appear, only for having half the Ferraris that FM3, for example, have. It´s a fact.
Also, you have cars makes like Chaparral, Ginetta, Lister...but you´ll miss SAAB, Koenigsegg...that´s not what i call a balanced list.
You´ll also get new circuits, like Monza, the brand new Cape Ring or Street Circuits like London or Madrid, even Rome is back...but El Capitan, Twin Ring Motegi, Grand Canyon, and some more seems to be lost in the way.
So, can we say GT5 is an improvement over GT4? In a short answer, of course yes, but not on all things you might think, and not in the way you imagined.
And finally, all i can say is, that i hope massive DLC´s will eventually fix the biggest issues, but one thing is clear...GT5 is not what you expect after 5 years waiting.
why does every recent article about gt5 try to make people hate it?