Out between April and June 2011. DiRT 3 too.
GGTL: "While it may have been a slightly messy sort of game, Codemasters' Operation Flashpoint: Red River fared admirably with the critics, which is no mean feat considering that, apparently, it was fused together in just under a year....However, Codemasters seem keen not to carry on this trend - the next Action Studio title has time on its side and brand new science turning its cogs."
If anyone can pull a decent FPS out of the bag, I reckon it's Codies.
I enjoyed a good bunch of hours playing dragon rising MP. Hopefully they can build on the franchise. MP this time please.
ive never played a game by codemasters that i REALLY liked. Everything they produce is over hyped and medi-ocre at best... So really, who cares, lol @ codemasters
Of all the mechanics in the game, it’s the squad command wheel that feels the most refined. It’s just as intuitive as in Operation Flashpoint: Dragon Rising, only this time around your artificial intelligence (AI) teammates seem to be not only more responsive, but able to interpret your commands more intelligently. It’s often the case in videogames that if a player issues a command to push ahead, the AI will simply charge into open ground, being taken down by an enemy they didn’t even see. Thankfully this is a very rare occurrence in Operation Flashpoint: Red River, with cover and communication being the two most important safety procedures; if you’ve seen an enemy, your AI squad will be aware of it.
With Operation Flashpoint 3: Red River, Codies has decided to keep a lid on its design and the result should hopefully be a far more focused and robust videogame. At the very least, having got the fundamentals down in the previous game, much of the technical side of Red River's development should just be refinement. And more refinement.
Not after the last one! I will never buy another op flash point game again. Maybe it was a good game on the 360, but on the PS3 it was an embarassment!
why even bother?ofp2 was just buggy as heck with terrible gameplay
Yeah, but with the flood of run-and-gun shooters on the market coupled with the lack of a quality milsim/tactical shooter on console, I am at least willing to give them a chance and see if they've learned anything from their mistakes with Dragon Rising.