There are lots of ways to make a game hard, and fiendish level design is only one of them. Mega Man 2 was hard largely because the levels were so long, and Super Ghouls ‘n Ghosts was hard primarily because the controls sucked. To get through these games, one needs a considerable measure of masochism. They’re punishing by design. But unlike something aggressively hellish, like Demon's Souls, they're not explicitly or intentionally messing with you.
Microsoft is a little slow this month when it comes to announcing the Games with Gold lineup for June 2022. This has led to the lineup leaking ahead of the announcement.
Super Meat Boy was a Games with Gold title back in 2016..It's leftover Meat from 2016
I actually really enjoyed Aven Colony when it was on Gamepass. I got it for free from Epic Store a few months back.
I’ll give it another go.
"Now that we finally have a sequel to the iconic super-difficult indie platformer, let's examine both and see which one's the meat to beat." - A.J. Maciejewski from Video Chums
Vote for either Super Meat Boy or Super Meat Boy Forever at the bottom of the article! 🎮😄
The last decade wasn't the Golden Age of platformers, that's for sure, but there were still many great games. Check out Wccftech's shortlist!
They put Celeste in the honorable mentions. Such a shame, this game is premium in platforming. Rayman is also def a 10/10 platformer.
One stage in the demo was frustrating :(
I thought I just sucked at the game.
One of the toughest games I've played in awhile. But it's oh so fun to keep on trying the puzzles.
Oh man, I can't wait til this comes out on the Wii.