Sho writes: "Whether in the role of silver-tongued conman or paranormal investigator, Gabriel Knight is definitely someone you'll want to know; his career might have begun just as the entire adventure genre was taking those first, faltering steps on its slow descent into irrelevance, but Sins of the Fathers masterfully demonstrates why Sierra On-Line once drove the computer industry. It's certainly their most mature effort, not in the sense of the Leisure Suit Larry series and their lust-crazed humor, but with a complex set of challenges and equally intricate plot that unfolds over the course of ten chapters for a strong, structured narrative."
What makes a video game city immersive? AllGamers spoke to expert game urbanist Konstantinos Dimopoulos, author of Virtual Cities: An Atlas & Exploration of Video Game Cities.
Retrovolve writes: "There’s nothing quite like a good scare. As it happens, you’re filled with a surge of adrenaline, and in the aftermath, you’re soothed by feelings of relief. Many people are addicted to the rush that fear brings, and some experts have even argued that being frightened is good for your health."
Good storys are quite rare among the videogames business nowadays. So much the better, if you finally find a game with a moving story. The first game Gameplane.de's Editor in Chief ever played was Gabriel Knight: Sins of the fathers, which got a remake recently. That wouldn’t have been possible without Jane Jensen – so it was time to ask one of the icons of the adventure genre out. Enjoy Gameplane.de's interview!