5th Cell's upcoming exclusive for Xbox 360 debuts exclusively on GameTrailers!
2016 has been a hard year for game studios, with Lion Head and Press Play Studios being closed down, and the layoffs at Carbine Studios, there have been good people in the industry out of work. It seems you may soon need to add another studio to that list. 5th Cell, the studio behind Drawn to Life and Scribblenauts has suffered serious layoffs today.
Warner Brothers and 5th Cell should consider porting the game to consoles and the Vita
Scribble N is a hot mess. They need to rethink that series and make it into something that makes sense.
As it stands, it's hard to like especially with games that offer similar action and execute better. Max and his marker come to mind.
Marcus Estrada writes: "Anchors in the Drift was just the second crowdfunding campaign on Fig.co. Fig, for the uninitiated, is a newer entrant into the gaming crowdfunding space. Featuring just one campaign at a time, they position their utility on the fact that they offer the potential of actual investment into the projects people back. Anchors in the Drift was to be the newest game from the skilled folks over at 5th Cell."
5TH Cell, creators of Scribblenauts, seek investment and rewards crowdfunding for new PC game.
$500,000 crowd funding goal is steep for an indie game. They must have some big plans!
This looks interesting. I loved scribblenauts, so I am hopeful this will pan out.
The art looks super cool but it's going to take a lot for the card system to win me over.
Looks good but it had to be another shooter :(.this is an Arcade title? hmm
However if you look at the end it seems to be an XBLA title and not a 360 specific game. So the trailer is cool but clearly all CG. Also gameplay mechanics look interesting as you see the enemy jump off the wall. It's very early, in fact too early to tell, if it will be good or just another generic shooter. I say put this one on the backburner until we see more.
Edit: After watching closer the enemy is actually running upside down. Very interesting gameplay mechanic. I wonder if it is an ability/perk of some sort or just specific to that "side" that you get to choose.
Missing the point of leaving the vault door open when its missing its back wall.
Just say'in...
This could be interesting. I'll definitely keep a look out!