iWaggle3D gets in touch with Treyarch for a short and sweet Q&A about 3D support. The game appears to adopt a similar 3D technique to that used in Avatar: The Game (half resolution frames for each eye).
Modern Warfare 3 Ranked Play will be arriving sometime in the middle of Season 1. Treyarch is once again handling development of it.
I'll bite.
I don't min/max or alter controller schemes anymore because the default options suit me fine aside from aiming sensitivity, which was freakishly low on default.
But the matchmaking system still does that dissemble-reassemble which I hate and knew that my following games after my first overall score would increase In difficulty, i.e. drop shotters (many more examples)
You've got this ranked play but you have this spm scale that throws you against the sweatwall of hell (2 good games>1 bad game)
Swiftly uninstalled and I save 110+gb
Just 24 hours following the Modern Warfare 3 reveal, former Treyarch Studio Design Director David Vonderhaar has announced he’s stepping away from both the Call of Duty studio and Activision.
The video on Black Ops 1 shows some separate rooms, assets, and other features which exist outside of the boundary of the game.
"This means the full 720p image"
Black Ops is 720 p on the consoles? Or are they still referencing the Avatar comparison?
^^
Black Ops is indeed 720p on consoles
"This means the full 720p image is eventually achieved by stretching and "overlapping" actual 640x720 or 1280x360 frames.
640x720 Xbox 360
1280x360 PS3
Treyarch delivers (blurness) again!
No compromises have to be made on PC.
If your rig is good enough, you can run 3D with true 2560x1600 resolution.
I'm using that resolution, but don't have 3D setup.
on an actual tv not on little screens