160°

APB Coming From the Grave?

E4G: If you don't know about APB's timely demise then you must not have payed attention to the gaming industry in the past 2 months. The sudden death of the MMO All Points Bulletin has been on every major gaming news site but we may have spoken too soon.

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everythingforgamers.info
soundslike4938d ago

This is the type of game I could get lost in, the repetitive objectives aren't an issue because they only serve as a focus point for the battles you fight (like bfbc's MCOM stations). I wish this game came to consoles...

Blacktric4938d ago

Hope they buy it and let it live in someway (like F2P with micro transactions maybe). It died too soon.

erathaol4938d ago

I think it died too late, never even came close to making back the money they wasted on it.

KillerPwned4938d ago

I`d love to see this come back if their was ever a trial id give it a shot looks good. This game does have potential.

distorted_reality4938d ago

I stopped caring for this game when, after participating in the beta for months, I found out it wasn't available in my country/region. Bloody annoying.

Tbh I wasn't surprised it died so quickly - while the customization part of the game was brilliant, the gameplay was fairly poor. Was a shame, I was envisioning what GTA4's mp should of been.

I'd be very surprised if it got resurrected without a massive overhaul.

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10°

Why MMO Games Fail - DevilsMMO

From DevilsMMO:

'It occurs to me that the MMO, as it currently stands in the industry, is something of a hit and miss affair. The average gamer, equipped with a console and every shooter ever made, generally only ever hears about the very biggest MMOs or, failing that, the MMOs that manage to crash and burn the hardest.

This was brought back home to me last week when I received a comment on one of my articles in which the commenter believed most MMOs are destined to fail, and fail quickly. Rather than take that statement at face value, I’ve been thinking through why that would be; what makes a game that has had thousands of hours of development hours plugged into it just fail?'

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devilsmmo.com
20°

One Year On: Remembering Realtime Worlds, Scotland's Next Big Videogame Success Story

Scotland-based developers Realtime Worlds created the critically acclaimed Xbox 360 title, Crackdown. They seemed to have a bright future ahead. Unfortunately, that was not to be the case...

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eggsayswhut.com
10°

Splitkick - Demo Dilemma

Splitkick: “What the hell happened?” That was my basic sentiment after playing about two hours of Brink on my PS3. I left PAX East 2011 proclaiming Brink my “game of the show” after playing a hands-on demo, and was hotly anticipating its retail release. So about nine weeks, and thirty bad reviews later, I was left wondering how something that seemed so promising in the recent past could now be such a sub-par product.

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splitkick.com