30°

Should game development be more accessible?

With the progression and expansion of gaming, it comes as no surprise that developmental interest in the industry is increasing rapidly. However, independent game development is much easier said than done.

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examiner.com
dangert124934d ago

Wish it was some gaming fans have made some amazing stuff the kills what the bigger guys made for example that sonic fan remix and it would be cheaper and maybe tailored around what there arguing in the forums about dlc should't be an armoured cloak etc and actually release fallout 3 /GTA 4 style DLC for games at a cheaper price as they ain't big enough to command so much or will they just jumpright in there and get greedy

MelonieMac4934d ago

Yes, I think if game development was more accessible, we'd see a lot more great games out there. It's a little frustrating looking through PSN or XBLA and wishing to have a larger selection, but the process just limits everything.

60°

How do you know when the time is right to remake your game?

When is it justifiable to remake one of your titles? Scott Brodie of Heart Shaped Games just did that with Hero Generations: ReGen , and he talks us through what the process was like for his team.

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gamasutra.com
30°

Make Video Games for a Living

Do something you love, make video games for a living! This list of Top 5 Game Development Universities will get you started on your career to making games that will entertain people for years to come!

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gamenacho.com
90°

Postmortem: Ophidian Wars: Opac’s Journey – Small Cave Games

Armlessoctopus: Starting any new feature can be a nerve-racking experience for any writer. What better way to release some stress than by sharing their woes, trials, and tribulations?

Carl Van Ostrand of Small Cave Games has offered to share his development experience with 2010’s XBLIG Ophidian Wars: Opac’s Journey, in what will be our first of (hopefully) many postmortems to grace the pages of Armless Octopus.

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armlessoctopus.com