Gameplaybook chats with Immersion Games' Julian Castillo about producing a video game faithful to the Licha Libre legacy, as well as what you can expect in the game.
The BitBag: "At E3 earlier this year, the Lucha Libre booth was excellent, with a ring set up for matches featuring AAA stars, actual announcers, and so on. Konami did a great job bringing awareness to a subset of professional wrestling. I was excited to learn a new developer would be able to take a try at making a wrestling game, plus being the first game (non-XBLA/PSN) from Mexican developer is a great story. With a fresh face and a big company behind it, read on to see how Lucha Libre turned out."
PSi: "I have been a wrestling fan for years. To me, part of the fun of following wrestling is more about the backstage antics or the creative input it takes to have a wrestling gimmick "put over." Having an ordinary guy become a megastar doesn't happen overnight (despite what WWE would have you believe.) It takes a lot of work and passion to create personas and characters that really resonate with the crowd. That's why I love Mexican wrestlers, or Luchadors."
Lucha Libre AAA: El Heroes del Ring breaks my heart. It’s a game with a fresh, heretofore unexplored and very interesting subject that lies somewhat outside of the usual cultural bounds of video gaming. It’s been developed by folks with a genuine sense of passion and enthusiasm for the absurd drama of high-flying masked men grappling with pride, audience loyalty, or their hair on the line.
Read a bad review of this game. I will pass.
Is there a demo for it?
Don't think so.