Valve: "...For the 360 version of the game, we can probably say we are using around 93-94% of the console's power given our current optimization. With the PS3, we can't exactly say what power cap we reached, since no developer really knows where the boundary is for the PS3. We can tell you that in terms of the whole game together on the PS3, we are not even using the SPU's and it is purely built on the graphics card and Cell..."
Click the jump to read the full interview
The Xbox One Backward Compatible versions of Xbox 360 titles Left 4 Dead, Left 4 Dead 2, The Orange Box, and Portal are now enhanced for Xbox One X, Microsoft announced.
Nothing but great memories with all these games! Playing Left for dead series during the college years with friends was the best.
The year is 2007. Console owners tap their fingers in barely contained impatience. For years they have been starved of Valve's delicious, full-bodied courses, forced to watch from the bleachers as Valve mixes a unique blend of kinetic first-person with extraordinary tech. Besides a brief dalliance with the original Xbox and the PlayStation 2 - which produce pale imitations of its best work - Valve has remained faithful to the PC.
And then, in a flash, five of them arrive at once; neatly packaged morsels for a new generation reared on Microsoft's & later Sony's consoles. Five games, all in one orange box. Valve serves the PC too, for it is October 18 - a day of celebration - and everyone should feast.
Valve didn't really "release" 5 of its greatest games in a single day, Half-Life 2 came out 3 years before The Orange Box. In no other context do we talk about a port being the "release" of a game.
The orange box was an excellent release. I don't think Valve will do much beyond online only games now.
Robin Walker discusses the impact of Portal, Team Fortress 2 and more.
Little cheeky to talk about it when you know we're still waiting for Half Life 3...the Orange Box included Episode 2 and is still left unfinished story wise to this day.
At this rate we better get a second Orange Box. Half Life 3, Half Life Remake (Black Mesa Mod), TF3 or L4D3 and the HL spin offs like Blue Shift.
lol this otta be hot topic
The PS3 is a beast,but, they dont also they don't know what they are talking about as well
"we are not even using the SPU's"
that says alot, but it better run just as smooth on ps3 as it does on 360. i wonder what they could do if they had more time to play with the SPUs.
God have mercy on the Xbot 360's soul (94% usage = 3 red... you know what). Looks like the Xbots are not getting Half Life 3.
This game was coded on the PC first. Then it was put on a 360 dev kit(which is very similar to PC architecture). So it runs great. Especially with the ease of use of the XNA tools.
We just ported the code over to the PS3 and since the cell architecture is so drasticly different from the PC we don't even use the SPUs.(Like most other 3rd parties.) It doesn't run nearly as good as the 360 version so we had to delay it. We are just like all the other developers who will give the PS3 sloppy ports bc the install base is so low and we will see minimal returns on our investment. So why create a separate team to code the game for PS3 architecture from the ground up when people will buy it anyways.
As a matter of fact no member of Valve feels like dealing with the PS3 architecture at all so we will just dump this "port" off to EA. Since their company is the king of crappy ports.