Kotaku writes: "The zombie-filled fall expansion to Red Dead Redemption, which will be available for download on the PlayStation 3 and Xbox 360 on October 26, is a grander project than any of the previous additions to Rockstar's game. It is the biggest bundle of downloadable content since the company's Grand Theft Auto IV episodic expansions last year. While Undead Nightmare is not as huge — or as expensive — as those GTA extras, I recently saw firsthand at Rockstar's New York office how impressively deep and transformative this new helping of horror is."
Undead are the peace makers.
The first time I felt like a game got DLC right was Borderlands 1. $10 for hours of content.
Fallout 3, Mass Effect 2 & 3, Borderlands 1 & 2, GTA IV - those are my gold standards of DLC.
Something they couldn’t even give us in GTAV or RDR2
I honestly thought we’d get some Alien type of DLC for one of them at least
GF365: "Here are the best zombie games for Xbox One. Many of these post-apocalyptic zombie games are also available on other platforms. Plus, you can play any of these games on Xbox Series X and S via backward compatibility."
The Undead Nightmare expansion for the original Red Dead Redemption was a massive success, and Rockstar should take this formula to a standalone game.
They already have; this expansion is their zombie game. No need to create a new IP just for this.
The author clear doesn’t understand the essence of what made the dlc so good… it wasn’t zombies and it definitely wasn’t a dedicated IP to zombies.
It was the sheer ambience and un seen mixing of a game with elements that were non existent in said game’s theme. It was a perfect fantasy mash up that changed the game in unbelievably awesome ways.