Steve writes, "Little indie developer Springtail Studio followed very closely in the footsteps of Samorost in both the look and feel of their browser-based Haluz titles. With Alchemia, they’ve taken the similarities further still, releasing first as a part-free, part-pay adventure. Now the game is finally breaking into uncharted territory as a full retail release, upping the stakes in the process. Unfortunately, this attempt to replicate Amanita’s successful formula produces not the desired golden game, but a creation that stumbles somewhat with feet made of lead."
2010 was a bumper year for videogame releases, and 2011 is set to be even more so. But before we look forward to 2011 there may have been many titles that slipped your grasp last year that you still want to pick up. With the January sales in full swing, and so many quality, and not so quality, games filling the retail shelves it may be hard to prioritise your spending. Electronic Theatre is here to help.
For F sake can we stop approving this top what ever articles.Apart from that christmas is long gone :|
Alchemia is an indie adventure game created by Springtail Studio (Tomas K. and Julian Winter), creators of the the Haluz series. The former digital-download game has now been brought to the European market on physical disk by Bridgton based publishers Lace Mamba Global. It was released on 17th September 2010.
Springtail Studios’ indie production Alchemia has finally made its way to retail stores throughout the UK, courtesy of Lace Mamba Global. The Brighton-based publisher is developing a reputation for picking-up such intriguing low-budget productions, with Machinarium and a number of adventure games already under their belts. With previous titles obviously having proven a success at retail, hopes are most certainly high that Alchemia can stay true to form, and while the game’s market potential may seem as rocky as the above titles at face value, the quality of the game is impossible to ignore.